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normalize includes: zone
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+1
-4
@@ -1,5 +1,4 @@
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#ifndef FASTMATH_H
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#define FASTMATH_H
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#pragma once
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class FastMath
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{
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@@ -14,5 +13,3 @@ public:
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inline float FastCos(float a) { return lut_cos[static_cast<int>(a) & 0x1ff]; }
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};
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#endif /* !FASTMATH_H */
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