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normalize includes: zone
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+6
-19
@@ -17,31 +17,20 @@
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*/
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/*
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Beacon class, extends Mob. Used for AE rain spells to have a mob
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target to center around.
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*/
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class Zone;
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#ifdef _WINDOWS
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#if (!defined(_MSC_VER) || (defined(_MSC_VER) && _MSC_VER < 1900))
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#endif
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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#include "../common/races.h"
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#include "beacon.h"
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#include "entity.h"
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#include "mob.h"
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#include "common/races.h"
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#include "zone/beacon.h"
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#include "zone/entity.h"
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#include "zone/mob.h"
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extern EntityList entity_list;
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extern Zone* zone;
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class Zone;
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// if lifetime is 0 this is a permanent beacon.. not sure if that'll be
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// useful for anything
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Beacon::Beacon(const glm::vec4 &in_pos, int lifetime) : Mob(
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@@ -179,5 +168,3 @@ void Beacon::AELocationSpell(Mob *caster, uint16 cast_spell_id, int16 in_resist_
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spell_timer.Start(2500);
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spell_timer.Trigger();
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}
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