normalize includes: zone

This commit is contained in:
brainiac
2025-12-18 00:59:27 -08:00
committed by Alex
parent 552a908f92
commit 7fe49b5630
278 changed files with 2431 additions and 2901 deletions
+6 -19
View File
@@ -17,31 +17,20 @@
*/
/*
Beacon class, extends Mob. Used for AE rain spells to have a mob
target to center around.
*/
class Zone;
#ifdef _WINDOWS
#if (!defined(_MSC_VER) || (defined(_MSC_VER) && _MSC_VER < 1900))
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#endif
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#endif
#include "../common/races.h"
#include "beacon.h"
#include "entity.h"
#include "mob.h"
#include "common/races.h"
#include "zone/beacon.h"
#include "zone/entity.h"
#include "zone/mob.h"
extern EntityList entity_list;
extern Zone* zone;
class Zone;
// if lifetime is 0 this is a permanent beacon.. not sure if that'll be
// useful for anything
Beacon::Beacon(const glm::vec4 &in_pos, int lifetime) : Mob(
@@ -179,5 +168,3 @@ void Beacon::AELocationSpell(Mob *caster, uint16 cast_spell_id, int16 in_resist_
spell_timer.Start(2500);
spell_timer.Trigger();
}