[Spells] Updated Memory Blur SPA 63 - Implemented Live Mechanics (#1559)

* memory blur updated

* Update spdat.h
This commit is contained in:
KayenEQ
2021-09-30 12:43:05 -04:00
committed by GitHub
parent dd765238f7
commit 7fcea371c2
3 changed files with 63 additions and 21 deletions
+2
View File
@@ -845,6 +845,7 @@ public:
bool HarmonySpellLevelCheck(int32 spell_id, Mob* target = nullptr);
bool CanFocusUseRandomEffectivenessByType(focusType type);
int GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool best_focus = 0);
int GetMemoryBlurChance(int base_chance);
bool TryDoubleMeleeRoundEffect();
bool GetUseDoubleMeleeRoundDmgBonus() const { return use_double_melee_round_dmg_bonus; }
@@ -1533,6 +1534,7 @@ protected:
bool endur_upkeep;
bool degenerating_effects; // true if we have a buff that needs to be recalced every tick
bool spawned_in_water;
public:
bool GetWasSpawnedInWater() const;