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https://github.com/EQEmu/Server.git
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Tons of renames
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@@ -1,16 +1,16 @@
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#include "../debug.h"
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#include "Underfoot.h"
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#include "underfoot.h"
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#include "../opcodemgr.h"
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#include "../logsys.h"
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#include "../EQStreamIdent.h"
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#include "../eq_stream_ident.h"
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#include "../crc32.h"
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#include "../eq_packet_structs.h"
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#include "../MiscFunctions.h"
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#include "../StringUtil.h"
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#include "../Item.h"
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#include "Underfoot_structs.h"
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#include "../misc_functions.h"
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#include "../string_util.h"
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#include "../item.h"
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#include "underfoot_structs.h"
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#include "../rulesys.h"
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#include <iostream>
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@@ -90,8 +90,8 @@ Strategy::Strategy()
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: StructStrategy()
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{
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//all opcodes default to passthrough.
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#include "SSRegister.h"
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#include "Underfoot_ops.h"
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#include "ss_register.h"
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#include "underfoot_ops.h"
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}
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std::string Strategy::Describe() const {
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@@ -106,7 +106,7 @@ const EQClientVersion Strategy::ClientVersion() const
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return EQClientUnderfoot;
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}
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#include "SSDefine.h"
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#include "ss_define.h"
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// Converts Server Slot IDs to Underfoot Slot IDs for use in Encodes
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