Tons of renames

This commit is contained in:
KimLS
2014-08-21 19:33:02 -07:00
parent e429260763
commit 7fc21b9e3a
224 changed files with 424 additions and 2857 deletions
+9 -9
View File
@@ -1,16 +1,16 @@
#include "../debug.h"
#include "Underfoot.h"
#include "underfoot.h"
#include "../opcodemgr.h"
#include "../logsys.h"
#include "../EQStreamIdent.h"
#include "../eq_stream_ident.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../MiscFunctions.h"
#include "../StringUtil.h"
#include "../Item.h"
#include "Underfoot_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "underfoot_structs.h"
#include "../rulesys.h"
#include <iostream>
@@ -90,8 +90,8 @@ Strategy::Strategy()
: StructStrategy()
{
//all opcodes default to passthrough.
#include "SSRegister.h"
#include "Underfoot_ops.h"
#include "ss_register.h"
#include "underfoot_ops.h"
}
std::string Strategy::Describe() const {
@@ -106,7 +106,7 @@ const EQClientVersion Strategy::ClientVersion() const
return EQClientUnderfoot;
}
#include "SSDefine.h"
#include "ss_define.h"
// Converts Server Slot IDs to Underfoot Slot IDs for use in Encodes