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https://github.com/EQEmu/Server.git
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Tons of renames
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#ifndef EQSTREAMPROXY_H_
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#define EQSTREAMPROXY_H_
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#include "types.h"
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#include "eq_stream_intf.h"
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class EQStream;
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class StructStrategy;
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class OpcodeManager;
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class EQApplicationPacket;
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class EQStreamProxy : public EQStreamInterface {
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public:
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//takes ownership of the stream.
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EQStreamProxy(EQStream *&stream, const StructStrategy *structs, OpcodeManager **opcodes);
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virtual ~EQStreamProxy();
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//EQStreamInterface:
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virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true);
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virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true);
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virtual EQApplicationPacket *PopPacket();
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virtual void Close();
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virtual uint32 GetRemoteIP() const;
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virtual uint16 GetRemotePort() const;
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virtual void ReleaseFromUse();
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virtual void RemoveData();
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virtual bool CheckState(EQStreamState state);
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virtual std::string Describe() const;
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virtual const EQClientVersion ClientVersion() const;
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virtual const uint32 GetBytesSent() const;
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virtual const uint32 GetBytesRecieved() const;
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virtual const uint32 GetBytesSentPerSecond() const;
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virtual const uint32 GetBytesRecvPerSecond() const;
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protected:
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EQStream *const m_stream; //we own this stream object.
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const StructStrategy *const m_structs; //we do not own this object.
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//this is a pointer to a pointer to make it less likely that a packet will
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//reference an invalid opcode manager when they are being reloaded.
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OpcodeManager **const m_opcodes; //we do not own this object.
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};
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#endif /*EQSTREAMPROXY_H_*/
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