Added server handler for OP_CharInventory .. Added rule-based option to split BulkSendInventory into parent item packets

This commit is contained in:
Uleat
2019-10-08 15:23:19 -04:00
parent a26227f258
commit 7fb3146a77
6 changed files with 231 additions and 75 deletions
+1
View File
@@ -726,6 +726,7 @@ RULE_BOOL(Inventory, EnforceAugmentWear, true, "Forces augment wear slot validat
RULE_BOOL(Inventory, DeleteTransformationMold, true, "False if you want mold to last forever")
RULE_BOOL(Inventory, AllowAnyWeaponTransformation, false, "Weapons can use any weapon transformation")
RULE_BOOL(Inventory, TransformSummonedBags, false, "Transforms summoned bags into disenchanted ones instead of deleting")
RULE_BOOL(Inventory, BulkSendEnMasse, false, "Sends player 'Enter World' inventory as one massive packet (true = normal behavior)")
RULE_CATEGORY_END()
RULE_CATEGORY(Client)