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Added server handler for OP_CharInventory .. Added rule-based option to split BulkSendInventory into parent item packets
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@@ -726,6 +726,7 @@ RULE_BOOL(Inventory, EnforceAugmentWear, true, "Forces augment wear slot validat
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RULE_BOOL(Inventory, DeleteTransformationMold, true, "False if you want mold to last forever")
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RULE_BOOL(Inventory, AllowAnyWeaponTransformation, false, "Weapons can use any weapon transformation")
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RULE_BOOL(Inventory, TransformSummonedBags, false, "Transforms summoned bags into disenchanted ones instead of deleting")
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RULE_BOOL(Inventory, BulkSendEnMasse, false, "Sends player 'Enter World' inventory as one massive packet (true = normal behavior)")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Client)
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