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+16
-18
@@ -3750,20 +3750,6 @@ uint32 ZoneDatabase::GetCharacterCorpseItemAt(uint32 corpse_id, uint16 slotid) {
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bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs){
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std::string query = StringFormat(
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"SELECT \n"
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"id, \n"
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"charid, \n"
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"charname, \n"
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"zone_id, \n"
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"instance_id, \n"
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"x, \n"
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"y, \n"
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"z, \n"
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"heading, \n"
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"`data`, \n"
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"time_of_death, \n"
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"is_rezzed, \n"
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"is_buried, \n"
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"was_at_graveyard, \n"
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"is_locked, \n"
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"exp, \n"
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"size, \n"
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@@ -3862,9 +3848,10 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
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pcs->itemcount = results.RowCount();
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uint16 r = 0;
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// Allocate memory for items.
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pcs->items = reinterpret_cast<player_lootitem::ServerLootItem_Struct*>(new char[pcs->itemcount * sizeof(player_lootitem::ServerLootItem_Struct)]);
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// pcs->items = reinterpret_cast<player_lootitem::ServerLootItem_Struct*>(new char[pcs->itemcount * sizeof(player_lootitem::ServerLootItem_Struct)]);
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for (auto row = results.begin(); row != results.end(); ++row) {
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memset(&pcs->items[i], 0, sizeof (player_lootitem::ServerLootItem_Struct));
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pcs->items[i].equip_slot = atoi(row[r]); r++; // equip_slot,
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pcs->items[i].item_id = atoi(row[r]); r++; // item_id,
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pcs->items[i].charges = atoi(row[r]); r++; // charges,
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@@ -4001,18 +3988,29 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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entity_list.AddCorpse(
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std::cout << row[0] << std::endl;
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std::cout << row[1] << std::endl;
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std::cout << row[2] << std::endl;
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std::cout << row[3] << std::endl;
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std::cout << row[4] << std::endl;
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std::cout << row[5] << std::endl;
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std::cout << row[6] << std::endl;
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std::cout << row[7] << std::endl;
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std::cout << row[8] << std::endl;
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std::cout << row[9] << std::endl;
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entity_list.AddCorpse(
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Corpse::LoadFromDBData(
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atoi(row[0]), // id uint32 in_dbid
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atoi(row[1]), // charid uint32 in_charid
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row[2], // PlayerCorpse_tSruct* pcs
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row[2], // char_name
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atof(row[3]), // x float in_x
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atof(row[4]), // y float in_y
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atof(row[5]), // z float in_z
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atof(row[6]), // heading float in_heading
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row[7], // time_of_death char* time_of_death
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atoi(row[8]) == 1, // is_rezzed bool rezzed
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atoi(row[9]))
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atoi(row[9]))
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);
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}
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