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https://github.com/EQEmu/Server.git
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Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
This commit is contained in:
+7
-16
@@ -28,8 +28,7 @@
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extern EntityList entity_list;
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SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit )
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{
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SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit ) {
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NPCType = in_NPCType;
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chance = in_chance;
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npc_spawn_limit = in_npc_spawn_limit;
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@@ -57,7 +56,6 @@ uint32 SpawnGroup::GetNPCType() {
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int npcType = 0;
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int totalchance = 0;
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//check limits on this spawn group and npc type
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if(!entity_list.LimitCheckGroup(id, group_spawn_limit))
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return(0);
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@@ -68,7 +66,6 @@ uint32 SpawnGroup::GetNPCType() {
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for(; cur != end; ++cur) {
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SpawnEntry *se = *cur;
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//check limits on this spawn group and npc type
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if(!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit))
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continue;
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@@ -93,7 +90,6 @@ uint32 SpawnGroup::GetNPCType() {
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roll -= se->chance;
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}
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}
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//CODER implement random table
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return npcType;
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}
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@@ -149,7 +145,6 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
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MYSQL_RES *result;
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MYSQL_ROW row;
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// CODER new spawn code
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawn2,spawngroup WHERE spawn2.spawngroupID=spawngroup.ID and spawn2.version=%u and zone='%s'", version, zone_name), errbuf, &result))
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{
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@@ -162,7 +157,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
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}
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else
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{
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std::cerr << "Error2 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl;
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_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%s' ", query);
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safe_delete_array(query);
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return false;
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}
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@@ -182,18 +177,17 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
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if (sg)
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sg->AddSpawnEntry(newSpawnEntry);
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else
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std::cout << "Error in SpawngroupID: " << row[0] << std::endl;
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_log(ZONE__SPAWNS, "Error in LoadSpawnGroups %s ", query);
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}
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mysql_free_result(result);
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}
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else
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{
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std::cerr << "Error3 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl;
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_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%'", query);
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safe_delete_array(query);
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return false;
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}
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// CODER end new spawn code
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return true;
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}
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@@ -203,8 +197,6 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
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MYSQL_RES *result;
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MYSQL_ROW row;
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// CODER new spawn code
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query = 0;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT DISTINCT spawngroup.id, spawngroup.name, spawngroup.spawn_limit, spawngroup.dist, spawngroup.max_x, spawngroup.min_x, spawngroup.max_y, spawngroup.min_y, spawngroup.delay, spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay FROM spawngroup WHERE spawngroup.ID='%i'", spawngroupid), errbuf, &result))
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{
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@@ -217,7 +209,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
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}
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else
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{
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std::cerr << "Error2 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl;
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_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query %s", query);
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safe_delete_array(query);
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return false;
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}
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@@ -233,17 +225,16 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
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if (sg)
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sg->AddSpawnEntry(newSpawnEntry);
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else
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std::cout << "Error in SpawngroupID: " << row[0] << std::endl;
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_log(ZONE__SPAWNS, "Error in SpawngroupID: %s ", row[0]);
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}
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mysql_free_result(result);
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}
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else
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{
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std::cerr << "Error3 in PopulateZoneLists query '" << query << "' " << errbuf << std::endl;
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_log(ZONE__SPAWNS, "Error3 in PopulateZoneLists query '%s'", row[0]);
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safe_delete_array(query);
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return false;
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}
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// CODER end new spawn code
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return true;
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}
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