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Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
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#ifndef QUERYSERV_ZONE_H
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#define QUERYSERV_ZONE_H
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/*
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enum PlayerGenericLogEventTypes
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These Enums are for the generic logging table that are not complex and require more advanced logic
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*/
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enum PlayerGenericLogEventTypes {
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Player_Log_Quest = 1,
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Player_Log_Zoning,
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Player_Log_Deaths,
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Player_Log_Connect_State,
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Player_Log_Levels,
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Player_Log_Keyring_Addition,
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Player_Log_QGlobal_Update,
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Player_Log_Task_Updates,
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Player_Log_AA_Purchases,
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Player_Log_Trade_Skill_Events,
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Player_Log_Issued_Commands,
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Player_Log_Money_Transactions,
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Player_Log_Alternate_Currency_Transactions,
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};
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class QueryServ{
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public:
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QueryServ();
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~QueryServ();
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void QueryServ::SendQuery(std::string Query);
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void QueryServ::PlayerLogEvent(int Event_Type, int Character_ID, std::string Event_Desc);
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};
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#endif /* QUERYSERV_ZONE_H */
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