Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'

Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
This commit is contained in:
akkadius
2014-08-23 23:59:20 -05:00
parent 16d47a2c47
commit 7f89191ffc
40 changed files with 1316 additions and 779 deletions
+63 -60
View File
@@ -22,6 +22,9 @@
#include "../common/string_util.h"
#include "../common/rulesys.h"
#include "quest_parser_collection.h"
#include "queryserv.h"
extern QueryServ* QServ;
static uint32 MaxBankedGroupLeadershipPoints(int Level)
@@ -212,7 +215,6 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
return; // Must be invalid class/race
}
if ((set_exp + set_aaxp) > (m_pp.exp+m_pp.expAA)) {
if (isrezzexp)
this->Message_StringID(MT_Experience, REZ_REGAIN);
@@ -288,6 +290,14 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
//Message(15, "You have gained %d skill points!!", m_pp.aapoints - last_unspentAA);
char val1[20]={0};
Message_StringID(MT_Experience, GAIN_ABILITY_POINT,ConvertArray(m_pp.aapoints, val1),m_pp.aapoints == 1 ? "" : "(s)"); //You have gained an ability point! You now have %1 ability point%2.
/* QS: PlayerLogAARate */
if (RuleB(QueryServ, PlayerLogAARate)){
int add_points = (m_pp.aapoints - last_unspentAA);
std::string query = StringFormat("INSERT INTO `qs_player_aa_rate_hourly` (char_id, aa_count, hour_time) VALUES (%i, %i, UNIX_TIMESTAMP() - MOD(UNIX_TIMESTAMP(), 3600)) ON DUPLICATE KEY UPDATE `aa_count` = `aa_count` + %i", this->CharacterID(), add_points, add_points);
QServ->SendQuery(query.c_str());
}
//Message(15, "You now have %d skill points available to spend.", m_pp.aapoints);
}
@@ -299,12 +309,10 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
if(check_level > maxlevel) {
check_level = maxlevel;
if(RuleB(Character, KeepLevelOverMax))
{
if(RuleB(Character, KeepLevelOverMax)) {
set_exp = GetEXPForLevel(GetLevel()+1);
}
else
{
else {
set_exp = GetEXPForLevel(maxlevel);
}
}
@@ -314,8 +322,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
if(MaxLevel){
if(GetLevel() >= MaxLevel){
uint32 expneeded = GetEXPForLevel(MaxLevel);
if(set_exp > expneeded)
{
if(set_exp > expneeded) {
set_exp = expneeded;
}
}
@@ -327,11 +334,11 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
if (GetLevel() == check_level-1){
Message_StringID(MT_Experience, GAIN_LEVEL,ConvertArray(check_level,val1));
SendLevelAppearance();
//Message(15, "You have gained a level! Welcome to level %i!", check_level);
/* Message(15, "You have gained a level! Welcome to level %i!", check_level); */
}
if (GetLevel() == check_level){
Message_StringID(MT_Experience, LOSE_LEVEL,ConvertArray(check_level,val1));
//Message(15, "You lost a level! You are now level %i!", check_level);
/* Message(15, "You lost a level! You are now level %i!", check_level); */
}
else
Message(15, "Welcome to level %i!", check_level);
@@ -352,8 +359,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
//If were at max level then stop gaining experience if we make it to the cap
if(GetLevel() == maxlevel - 1){
uint32 expneeded = GetEXPForLevel(maxlevel);
if(set_exp > expneeded)
{
if(set_exp > expneeded) {
set_exp = expneeded;
}
}
@@ -405,15 +411,13 @@ void Client::SetLevel(uint8 set_level, bool command)
level = set_level;
if(IsRaidGrouped())
{
if(IsRaidGrouped()) {
Raid *r = this->GetRaid();
if(r){
r->UpdateLevel(GetName(), set_level);
}
}
if(set_level > m_pp.level2)
{
if(set_level > m_pp.level2) {
if(m_pp.level2 == 0)
m_pp.points += 5;
else
@@ -423,6 +427,18 @@ void Client::SetLevel(uint8 set_level, bool command)
}
if(set_level > m_pp.level) {
parse->EventPlayer(EVENT_LEVEL_UP, this, "", 0);
/* QS: PlayerLogLevels */
if (RuleB(QueryServ, PlayerLogLevels)){
std::string event_desc = StringFormat("Leveled UP :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
}
}
else if (set_level < m_pp.level){
/* QS: PlayerLogLevels */
if (RuleB(QueryServ, PlayerLogLevels)){
std::string event_desc = StringFormat("Leveled DOWN :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
}
}
m_pp.level = set_level;
@@ -432,34 +448,34 @@ void Client::SetLevel(uint8 set_level, bool command)
lu->exp = 0;
}
else {
float tmpxp = (float) ( (float) m_pp.exp - GetEXPForLevel( GetLevel() )) /
( (float) GetEXPForLevel(GetLevel()+1) - GetEXPForLevel(GetLevel()));
float tmpxp = (float) ( (float) m_pp.exp - GetEXPForLevel( GetLevel() )) / ( (float) GetEXPForLevel(GetLevel()+1) - GetEXPForLevel(GetLevel()));
lu->exp = (uint32)(330.0f * tmpxp);
}
QueuePacket(outapp);
safe_delete(outapp);
this->SendAppearancePacket(AT_WhoLevel, set_level); // who level change
LogFile->write(EQEMuLog::Normal,"Setting Level for %s to %i", GetName(), set_level);
LogFile->write(EQEMuLog::Normal,"Setting Level for %s to %i", GetName(), set_level);
CalcBonuses();
if(!RuleB(Character, HealOnLevel))
{
if(!RuleB(Character, HealOnLevel)) {
int mhp = CalcMaxHP();
if(GetHP() > mhp)
SetHP(mhp);
}
else
{
else {
SetHP(CalcMaxHP()); // Why not, lets give them a free heal
}
DoTributeUpdate();
DoTributeUpdate();
SendHPUpdate();
SetMana(CalcMaxMana());
UpdateWho();
if(GetMerc())
UpdateMercLevel();
if(GetMerc())
UpdateMercLevel();
Save();
}
@@ -508,23 +524,13 @@ uint32 Client::GetEXPForLevel(uint16 check_level)
uint32 finalxp = uint32(base * mod);
finalxp = mod_client_xp_for_level(finalxp, check_level);
return(finalxp);
return finalxp;
}
void Client::AddLevelBasedExp(uint8 exp_percentage, uint8 max_level) {
if (exp_percentage > 100)
{
exp_percentage = 100;
}
if (!max_level || GetLevel() < max_level)
{
max_level = GetLevel();
}
uint32 newexp = GetEXP() + ((GetEXPForLevel(max_level + 1) - GetEXPForLevel(max_level)) * exp_percentage / 100);
void Client::AddLevelBasedExp(uint8 exp_percentage, uint8 max_level) {
if (exp_percentage > 100) { exp_percentage = 100; }
if (!max_level || GetLevel() < max_level) { max_level = GetLevel(); }
uint32 newexp = GetEXP() + ((GetEXPForLevel(max_level + 1) - GetEXPForLevel(max_level)) * exp_percentage / 100);
SetEXP(newexp, GetAAXP());
}
@@ -666,28 +672,25 @@ void Client::SendLeadershipEXPUpdate() {
}
uint32 Client::GetCharMaxLevelFromQGlobal() {
QGlobalCache *char_c = nullptr;
char_c = this->GetQGlobals();
QGlobalCache *char_c = nullptr;
char_c = this->GetQGlobals();
std::list<QGlobal> globalMap;
uint32 ntype = 0;
std::list<QGlobal> globalMap;
uint32 ntype = 0;
if(char_c) {
QGlobalCache::Combine(globalMap, char_c->GetBucket(), ntype, this->CharacterID(), zone->GetZoneID());
}
if(char_c)
{
QGlobalCache::Combine(globalMap, char_c->GetBucket(), ntype, this->CharacterID(), zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
uint32 gcount = 0;
while(iter != globalMap.end()) {
if((*iter).name.compare("CharMaxLevel") == 0){
return atoi((*iter).value.c_str());
}
++iter;
++gcount;
}
std::list<QGlobal>::iterator iter = globalMap.begin();
uint32 gcount = 0;
while(iter != globalMap.end())
{
if((*iter).name.compare("CharMaxLevel") == 0){
return atoi((*iter).value.c_str());
}
++iter;
++gcount;
}
return false; // Default is false
return false;
}