mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
This commit is contained in:
+33
-18
@@ -62,8 +62,9 @@ extern volatile bool RunLoops;
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#include "client_logs.h"
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#include "guild_mgr.h"
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#include "quest_parser_collection.h"
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#include "queryserv.h"
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extern QueryServ* QServ;
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extern EntityList entity_list;
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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@@ -805,8 +806,8 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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}
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}
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if(RuleB(QueryServ, PlayerChatLogging)) {
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/* Logs Player Chat */
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if (RuleB(QueryServ, PlayerLogChat)) {
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ServerPacket* pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct) + strlen(message) + 1);
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Server_Speech_Struct* sem = (Server_Speech_Struct*) pack->pBuffer;
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@@ -841,7 +842,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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switch(chan_num)
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{
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case 0: { // GuildChat
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case 0: { /* Guild Chat */
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if (!IsInAGuild())
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Message_StringID(MT_DefaultText, GUILD_NOT_MEMBER2); //You are not a member of any guild.
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else if (!guild_mgr.CheckPermission(GuildID(), GuildRank(), GUILD_SPEAK))
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@@ -850,7 +851,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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Message(0, "Error: World server disconnected");
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break;
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}
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case 2: { // GroupChat
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case 2: { /* Group Chat */
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Raid* raid = entity_list.GetRaidByClient(this);
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if(raid) {
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raid->RaidGroupSay((const char*) message, this);
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@@ -863,14 +864,14 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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}
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break;
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}
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case 15: { //raid say
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case 15: { /* Raid Say */
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Raid* raid = entity_list.GetRaidByClient(this);
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if(raid){
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raid->RaidSay((const char*) message, this);
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}
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break;
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}
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case 3: { // Shout
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case 3: { /* Shout */
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Mob *sender = this;
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if (GetPet() && GetPet()->FindType(SE_VoiceGraft))
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sender = GetPet();
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@@ -878,7 +879,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
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break;
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}
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case 4: { // Auction
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case 4: { /* Auction */
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if(RuleB(Chat, ServerWideAuction))
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{
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if(!global_channel_timer.Check())
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@@ -917,7 +918,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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}
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break;
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}
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case 5: { // OOC
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case 5: { /* OOC */
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if(RuleB(Chat, ServerWideOOC))
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{
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if(!global_channel_timer.Check())
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@@ -964,15 +965,15 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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}
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break;
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}
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case 6: // Broadcast
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case 11: { // GMSay
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case 6: /* Broadcast */
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case 11: { /* GM Say */
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if (!(admin >= 80))
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Message(0, "Error: Only GMs can use this channel");
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else if (!worldserver.SendChannelMessage(this, targetname, chan_num, 0, language, message))
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Message(0, "Error: World server disconnected");
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break;
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}
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case 7: { // Tell
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case 7: { /* Tell */
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if(!global_channel_timer.Check())
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{
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if(strlen(targetname) == 0)
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@@ -1020,7 +1021,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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Message(0, "Error: World server disconnected");
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break;
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}
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case 8: { // /say
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case 8: { /* Say */
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if(message[0] == COMMAND_CHAR) {
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if(command_dispatch(this, message) == -2) {
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if(parse->PlayerHasQuestSub(EVENT_COMMAND)) {
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@@ -4029,13 +4030,17 @@ void Client::KeyRingAdd(uint32 item_id)
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bool bFound = KeyRingCheck(item_id);
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if(!bFound){
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sprintf(query, "INSERT INTO keyring(char_id,item_id) VALUES(%i,%i)",character_id,item_id);
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if(database.RunQuery(query, strlen(query), errbuf, 0, &affected_rows))
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{
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if(database.RunQuery(query, strlen(query), errbuf, 0, &affected_rows)) {
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Message(4,"Added to keyring.");
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/* QS: PlayerLogKeyringAddition */
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if (RuleB(QueryServ, PlayerLogKeyringAddition)){
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std::string event_desc = StringFormat("itemid:%i in zoneid:%i instid:%i", item_id, this->GetZoneID(), this->GetInstanceID());
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QServ->PlayerLogEvent(Player_Log_Keyring_Addition, this->CharacterID(), event_desc);
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}
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safe_delete_array(query);
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}
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else
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{
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else {
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std::cerr << "Error in Doors::HandleClick query '" << query << "' " << errbuf << std::endl;
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safe_delete_array(query);
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return;
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@@ -6933,8 +6938,18 @@ void Client::SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount)
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SendAlternateCurrencyValue(currency_id);
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}
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void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount)
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void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method)
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{
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/* Added via Quest, rest of the logging methods may be done inline due to information available in that area of the code */
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if (method == 1){
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/* QS: PlayerLogAlternateCurrencyTransactions :: Cursor to Item Storage */
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if (RuleB(QueryServ, PlayerLogAlternateCurrencyTransactions)){
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std::string event_desc = StringFormat("Added via Quest :: Cursor to Item :: alt_currency_id:%i amount:%i in zoneid:%i instid:%i", currency_id, this->GetZoneID(), this->GetInstanceID());
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QServ->PlayerLogEvent(Player_Log_Alternate_Currency_Transactions, this->CharacterID(), event_desc);
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}
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}
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if(amount == 0) {
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return;
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}
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