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BestZ will now adjust for model size when used to adjust movement z
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@@ -212,10 +212,6 @@ RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20 ) //at runtime while pathing: max
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RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20 ) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
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RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20 ) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
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RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 45 ) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
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RULE_BOOL ( Map, UseClosestZ, false) // Move mobs to the nearest Z above or below, rather than just the nearest below.
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// Only set UseClosestZ true if all your .map files generated from EQGs were created
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// with azone2.
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//
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RULE_INT ( Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
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RULE_CATEGORY_END()
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