BestZ will now adjust for model size when used to adjust movement z

This commit is contained in:
KimLS
2014-09-08 16:45:20 -07:00
parent 579294fbf0
commit 7f7f99cbe3
2 changed files with 6 additions and 4 deletions
-4
View File
@@ -212,10 +212,6 @@ RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20 ) //at runtime while pathing: max
RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20 ) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20 ) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 45 ) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
RULE_BOOL ( Map, UseClosestZ, false) // Move mobs to the nearest Z above or below, rather than just the nearest below.
// Only set UseClosestZ true if all your .map files generated from EQGs were created
// with azone2.
//
RULE_INT ( Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
RULE_CATEGORY_END()