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Added "heading" to Zone.SetEntityAttribute
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@ -331,5 +331,6 @@ void handle_rc_set_entity_attribute(const std::string &method, const std::string
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if (params[1] == "gender"){ ent->SendIllusionPacket(0, atoi(params[2].c_str()), 0xFF, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0); }
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if (params[1] == "gender"){ ent->SendIllusionPacket(0, atoi(params[2].c_str()), 0xFF, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0); }
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if (params[1] == "weapon_1"){ ent->WearChange(7, atoi(params[2].c_str()), 0); }
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if (params[1] == "weapon_1"){ ent->WearChange(7, atoi(params[2].c_str()), 0); }
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if (params[1] == "weapon_2"){ ent->WearChange(8, atoi(params[2].c_str()), 0); }
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if (params[1] == "weapon_2"){ ent->WearChange(8, atoi(params[2].c_str()), 0); }
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if (params[1] == "heading"){ ent->GMMove(ent->GetX(), ent->GetY(), ent->GetZ(), atoi(params[2].c_str()), true); }
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}
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}
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}
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}
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