[Crash] Fix for crash in Raid::QueuePacket (#3145)

* [Crash] Fix for crash in Raid::QueuePacket

* bots can't be a part of BalanceMana

* corrected additions

* adding additional is_bot gates

* updating raid for loops to be range based.

* typo

* formatting

* formatting
This commit is contained in:
Aeadoin
2023-03-25 18:02:05 -04:00
committed by GitHub
parent 2e4071cdcf
commit 7f41547963
7 changed files with 271 additions and 189 deletions
+38 -24
View File
@@ -2505,8 +2505,10 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
bool ownerInGroup = false;
if ((give_exp->HasGroup() && give_exp->GetGroup()->IsGroupMember(give_exp->GetUltimateOwner()))
|| (give_exp->IsPet() && (give_exp->GetOwner()->IsClient()
|| (give_exp->GetOwner()->HasGroup() && give_exp->GetOwner()->GetGroup()->IsGroupMember(give_exp->GetOwner()->GetUltimateOwner())))))
|| (give_exp->GetOwner()->HasGroup() && give_exp->GetOwner()->GetGroup()->IsGroupMember(give_exp->GetOwner()->GetUltimateOwner()))))
) {
ownerInGroup = true;
}
give_exp = give_exp->GetUltimateOwner();
@@ -2518,20 +2520,23 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
if (give_exp && give_exp->IsTempPet() && give_exp->IsPetOwnerClient()) {
if (give_exp->IsNPC() && give_exp->CastToNPC()->GetSwarmOwner()) {
Mob* temp_owner = entity_list.GetMobID(give_exp->CastToNPC()->GetSwarmOwner());
if (temp_owner)
if (temp_owner) {
give_exp = temp_owner;
}
}
}
int PlayerCount = 0; // QueryServ Player Counting
Client *give_exp_client = nullptr;
if (give_exp && give_exp->IsClient())
if (give_exp && give_exp->IsClient()) {
give_exp_client = give_exp->CastToClient();
}
//do faction hits even if we are a merchant, so long as a player killed us
if (!IsCharmed() && give_exp_client && !RuleB(NPC, EnableMeritBasedFaction))
if (!IsCharmed() && give_exp_client && !RuleB(NPC, EnableMeritBasedFaction)) {
hate_list.DoFactionHits(GetNPCFactionID(), GetPrimaryFaction(), GetFactionAmount());
}
bool IsLdonTreasure = (GetClass() == LDON_TREASURE);
@@ -2559,17 +2564,22 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
/* Send the EVENT_KILLED_MERIT event for all raid members */
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != nullptr && kr->members[i].member->IsClient()) { // If Group Member is Client
Client *c = kr->members[i].member;
for (const auto& m : kr->members) {
if (m.is_bot) {
continue;
}
if (m.member && m.member->IsClient()) { // If Group Member is Client
Client *c = m.member;
c->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction))
if (RuleB(NPC, EnableMeritBasedFaction)) {
c->SetFactionLevel(c->CharacterID(), GetNPCFactionID(), c->GetBaseClass(), c->GetBaseRace(), c->GetDeity());
}
PlayerCount++;
}
@@ -2586,9 +2596,13 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
QS->s1.NPCID = GetNPCTypeID();
QS->s1.ZoneID = GetZoneID();
QS->s1.Type = 2; // Raid Fight
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != nullptr && kr->members[i].member->IsClient()) { // If Group Member is Client
Client *c = kr->members[i].member;
for (const auto& m : kr->members) {
if (m.is_bot) {
continue;
}
if (m.member && m.member->IsClient()) { // If Group Member is Client
Client *c = m.member;
QS->Chars[PlayerCount].char_id = c->CharacterID();
PlayerCount++;
}
@@ -2742,34 +2756,34 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
Raid* r = entity_list.GetRaidByClient(killer->CastToClient());
if (r) {
int i = 0;
for (int x = 0; x < MAX_RAID_MEMBERS; x++) {
for (const auto& m : r->members) {
if (m.is_bot) {
continue;
}
switch (r->GetLootType()) {
case 0:
case 1:
if (r->members[x].member && r->members[x].is_raid_leader) {
corpse->AllowPlayerLoot(r->members[x].member, i);
if (m.member && m.is_raid_leader) {
corpse->AllowPlayerLoot(m.member, i);
i++;
}
break;
case 2:
if (r->members[x].member && r->members[x].is_raid_leader) {
corpse->AllowPlayerLoot(r->members[x].member, i);
i++;
}
else if (r->members[x].member && r->members[x].is_group_leader) {
corpse->AllowPlayerLoot(r->members[x].member, i);
if (m.member && (m.is_raid_leader || m.is_group_leader)) {
corpse->AllowPlayerLoot(m.member, i);
i++;
}
break;
case 3:
if (r->members[x].member && r->members[x].is_looter) {
corpse->AllowPlayerLoot(r->members[x].member, i);
if (m.member && m.is_looter) {
corpse->AllowPlayerLoot(m.member, i);
i++;
}
break;
case 4:
if (r->members[x].member) {
corpse->AllowPlayerLoot(r->members[x].member, i);
if (m.member) {
corpse->AllowPlayerLoot(m.member, i);
i++;
}
break;