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Use the melee push pos update timer for rate limiting the pushes
Also lowered the timer since it's limiting actual movement now
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-1
@@ -115,7 +115,7 @@ Mob::Mob(const char* in_name,
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fix_z_timer(300),
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fix_z_timer_engaged(100),
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attack_anim_timer(1000),
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position_update_melee_push_timer(1000),
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position_update_melee_push_timer(500),
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mHateListCleanup(6000)
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{
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targeted = 0;
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