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[Bots] Add Quest API Support for Limits. (#2522)
* [Bots] Add Quest API Support for Limits. # Perl - Add `$client->GetBotCreationLimit()` to Perl. - Add `$client->GetBotCreationLimit(class_id)` to Perl. - Add `$client->GetBotRequiredLevel()` to Perl. - Add `$client->GetBotRequiredLevel(class_id)` to Perl. - Add `$client->GetBotSpawnLimit()` to Perl. - Add `$client->GetBotSpawnLimit(class_id)` to Perl. - Add `$client->SetBotCreationLimit(creation_limit)` to Perl. - Add `$client->SetBotCreationLimit(creation_limit, class_id)` to Perl. - Add `$client->SetBotRequiredLevel(required_level)` to Perl. - Add `$client->SetBotRequiredLevel(required_level, class_id)` to Perl. - Add `$client->SetBotSpawnLimit(spawn_limit)` to Perl. - Add `$client->SetBotSpawnLimit(spawn_limit, class_id)` to Perl. - Add `$entity_list->GetBotListByCharacterID(character_id, class_id)` to Perl. # Lua - Add `client:GetBotCreationLimit()` to Lua. - Add `client:GetBotCreationLimit(class_id)` to Lua. - Add `client:GetBotRequiredLevel()` to Lua. - Add `client:GetBotRequiredLevel(class_id)` to Lua. - Add `client:GetBotSpawnLimit()` to Lua. - Add `client:GetBotSpawnLimit(class_id)` to Lua. - Add `client:SetBotCreationLimit(creation_limit)` to Lua. - Add `client:SetBotCreationLimit(creation_limit, class_id)` to Lua. - Add `client:SetBotRequiredLevel(required_level)` to Lua. - Add `client:SetBotRequiredLevel(required_level, class_id)` to Lua. - Add `client:SetBotSpawnLimit(spawn_limit)` to Lua. - Add `client:SetBotSpawnLimit(spawn_limit, class_id)` to Lua. - Add `entity_list:GetBotListByCharacterID(character_id, class_id)` to Lua. # Notes - Allows operators to set creation and spawn limits based on class, as well as required level. - Using the class-inspecific methods sets the global limit or required level. - Global limits are checked prior to class-specific limits and if they are not met, creation or spawn is disallowed. - Modified preexisting Quest API to make use of this new stuff under the hood. * Update bot_command.cpp * Add client bot file.
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@@ -2613,6 +2613,82 @@ void Lua_Client::SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in
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self->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, message);
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}
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#ifdef BOTS
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int Lua_Client::GetBotRequiredLevel()
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{
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Lua_Safe_Call_Int();
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return self->GetBotRequiredLevel();
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}
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int Lua_Client::GetBotRequiredLevel(uint8 class_id)
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{
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Lua_Safe_Call_Int();
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return self->GetBotRequiredLevel(class_id);
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}
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uint32 Lua_Client::GetBotCreationLimit()
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{
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Lua_Safe_Call_Int();
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return self->GetBotCreationLimit();
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}
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uint32 Lua_Client::GetBotCreationLimit(uint8 class_id)
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{
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Lua_Safe_Call_Int();
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return self->GetBotCreationLimit(class_id);
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}
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int Lua_Client::GetBotSpawnLimit()
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{
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Lua_Safe_Call_Int();
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return self->GetBotSpawnLimit();
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}
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int Lua_Client::GetBotSpawnLimit(uint8 class_id)
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{
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Lua_Safe_Call_Int();
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return self->GetBotSpawnLimit(class_id);
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}
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void Lua_Client::SetBotRequiredLevel(int new_required_level)
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{
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Lua_Safe_Call_Void();
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self->SetBotRequiredLevel(new_required_level);
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}
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void Lua_Client::SetBotRequiredLevel(int new_required_level, uint8 class_id)
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{
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Lua_Safe_Call_Void();
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self->SetBotRequiredLevel(new_required_level, class_id);
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}
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void Lua_Client::SetBotCreationLimit(uint32 new_creation_limit)
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{
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Lua_Safe_Call_Void();
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self->SetBotCreationLimit(new_creation_limit);
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}
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void Lua_Client::SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id)
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{
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Lua_Safe_Call_Void();
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self->SetBotCreationLimit(new_creation_limit, class_id);
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}
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void Lua_Client::SetBotSpawnLimit(int new_spawn_limit)
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{
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Lua_Safe_Call_Void();
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self->SetBotSpawnLimit(new_spawn_limit);
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}
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void Lua_Client::SetBotSpawnLimit(int new_spawn_limit, uint8 class_id)
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{
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Lua_Safe_Call_Void();
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self->SetBotSpawnLimit(new_spawn_limit, class_id);
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}
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#endif
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luabind::scope lua_register_client() {
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return luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>())
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@@ -2733,6 +2809,18 @@ luabind::scope lua_register_client() {
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.def("GetBindZ", (float(Lua_Client::*)(void))&Lua_Client::GetBindZ)
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.def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID)
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.def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID)
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#ifdef BOTS
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.def("GetBotCreationLimit", (uint32(Lua_Client::*)(void))&Lua_Client::GetBotCreationLimit)
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.def("GetBotCreationLimit", (uint32(Lua_Client::*)(uint8))&Lua_Client::GetBotCreationLimit)
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.def("GetBotRequiredLevel", (int(Lua_Client::*)(void))&Lua_Client::GetBotRequiredLevel)
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.def("GetBotRequiredLevel", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotRequiredLevel)
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.def("GetBotSpawnLimit", (int(Lua_Client::*)(void))&Lua_Client::GetBotSpawnLimit)
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.def("GetBotSpawnLimit", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotSpawnLimit)
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#endif
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.def("GetCarriedMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetCarriedMoney)
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.def("GetCarriedPlatinum", (uint32(Lua_Client::*)(void))&Lua_Client::GetCarriedPlatinum)
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.def("GetCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetCharacterFactionLevel)
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@@ -2968,6 +3056,18 @@ luabind::scope lua_register_client() {
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.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float))&Lua_Client::SetBindPoint)
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.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::SetBindPoint)
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.def("SetBindPoint", (void(Lua_Client::*)(void))&Lua_Client::SetBindPoint)
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#ifdef BOTS
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.def("SetBotCreationLimit", (void(Lua_Client::*)(uint32))&Lua_Client::SetBotCreationLimit)
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.def("SetBotCreationLimit", (void(Lua_Client::*)(uint32,uint8))&Lua_Client::SetBotCreationLimit)
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.def("SetBotRequiredLevel", (void(Lua_Client::*)(int))&Lua_Client::SetBotRequiredLevel)
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.def("SetBotRequiredLevel", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotRequiredLevel)
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.def("SetBotSpawnLimit", (void(Lua_Client::*)(int))&Lua_Client::SetBotSpawnLimit)
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.def("SetBotSpawnLimit", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotSpawnLimit)
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#endif
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.def("SetClientMaxLevel", (void(Lua_Client::*)(int))&Lua_Client::SetClientMaxLevel)
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.def("SetConsumption", (void(Lua_Client::*)(int, int))&Lua_Client::SetConsumption)
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.def("SetDeity", (void(Lua_Client::*)(int))&Lua_Client::SetDeity)
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