_log error convert to logger.Log(EQEmuLogSys::Error

This commit is contained in:
Akkadius 2015-01-10 19:05:46 -06:00
parent b2a1597e73
commit 7e7c59967c
11 changed files with 55 additions and 58 deletions

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@ -15456,7 +15456,7 @@ bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, fl
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}

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@ -8296,11 +8296,11 @@ std::string Client::TextLink::GenerateLink()
if ((m_Link.length() == 0) || (m_Link.length() > 250)) {
m_Error = true;
m_Link = "<LINKER ERROR>";
_log(CHANNELS__ERROR, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
logger.Log(EQEmuLogSys::Error, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
m_LinkType, m_Link.length(), m_LinkBody.length(), m_LinkText.length());
#if EQDEBUG >= 5
_log(CHANNELS__ERROR, ">> LinkBody: %s", m_LinkBody.c_str());
_log(CHANNELS__ERROR, ">> LinkText: %s", m_LinkText.c_str());
logger.Log(EQEmuLogSys::Error, ">> LinkBody: %s", m_LinkBody.c_str());
logger.Log(EQEmuLogSys::Error, ">> LinkText: %s", m_LinkText.c_str());
#endif
}

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@ -6893,7 +6893,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
if ((Action != GuildBankDeposit) && (Action != GuildBankViewItem) && (Action != GuildBankWithdraw))
{
_log(GUILDS__BANK_ERROR, "Suspected hacking attempt on guild bank from %s", GetName());
logger.Log(EQEmuLogSys::Error, "Suspected hacking attempt on guild bank from %s", GetName());
GuildBankAck();
@ -7054,7 +7054,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
if (!IsGuildBanker() && !GuildBanks->AllowedToWithdraw(GuildID(), gbwis->Area, gbwis->SlotID, GetName()))
{
_log(GUILDS__BANK_ERROR, "Suspected attempted hack on the guild bank from %s", GetName());
logger.Log(EQEmuLogSys::Error, "Suspected attempted hack on the guild bank from %s", GetName());
GuildBankAck();
@ -7125,7 +7125,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
Message(13, "Unexpected GuildBank action.");
_log(GUILDS__BANK_ERROR, "Received unexpected guild bank action code %i from %s", Action, GetName());
logger.Log(EQEmuLogSys::Error, "Received unexpected guild bank action code %i from %s", Action, GetName());
}
}
}

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@ -261,7 +261,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
switch(pack->opcode) {
case ServerOP_RefreshGuild: {
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
logger.Log(EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
return;
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
@ -295,7 +295,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
case ServerOP_GuildCharRefresh: {
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
logger.Log(EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
return;
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
@ -338,7 +338,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
{
if(pack->size != sizeof(ServerGuildRankUpdate_Struct))
{
_log(GUILDS__ERROR, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
logger.Log(EQEmuLogSys::Error, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
pack->size, sizeof(ServerGuildRankUpdate_Struct));
return;
@ -364,7 +364,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
case ServerOP_DeleteGuild: {
if(pack->size != sizeof(ServerGuildID_Struct)) {
_log(GUILDS__ERROR, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
logger.Log(EQEmuLogSys::Error, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
return;
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
@ -603,7 +603,7 @@ bool GuildBankManager::Load(uint32 guildID)
"FROM `guild_bank` WHERE `guildid` = %i", guildID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
_log(GUILDS__BANK_ERROR, "Error Loading guild bank: %s, %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "Error Loading guild bank: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -684,7 +684,7 @@ void GuildBankManager::SendGuildBank(Client *c)
if(Iterator == Banks.end())
{
_log(GUILDS__BANK_ERROR, "Unable to find guild bank for guild ID %i", c->GuildID());
logger.Log(EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", c->GuildID());
return;
}
@ -800,7 +800,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
if(Iterator == Banks.end())
{
_log(GUILDS__BANK_ERROR, "Unable to find guild bank for guild ID %i", GuildID);
logger.Log(EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", GuildID);
return false;
}
@ -846,7 +846,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
if(Slot < 0)
{
_log(GUILDS__BANK_ERROR, "No space to add item to the guild bank.");
logger.Log(EQEmuLogSys::Error, "No space to add item to the guild bank.");
return false;
}
@ -857,7 +857,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
GuildID, Area, Slot, ItemID, QtyOrCharges, Donator, Permissions, WhoFor);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
_log(GUILDS__BANK_ERROR, "Insert Error: %s : %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "Insert Error: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -922,7 +922,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
"LIMIT 1", mainSlot, guildID, slotID);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
_log(GUILDS__BANK_ERROR, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return -1;
}
@ -974,7 +974,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
auto results = database.QueryDatabase(query);
if(!results.Success())
{
_log(GUILDS__BANK_ERROR, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1124,7 +1124,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
_log(GUILDS__BANK_ERROR, "Delete item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "Delete item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1136,7 +1136,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
BankArea[slotID].Quantity - quantity, guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
_log(GUILDS__BANK_ERROR, "Update item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "Update item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1299,7 +1299,7 @@ void GuildBankManager::UpdateItemQuantity(uint32 guildID, uint16 area, uint16 sl
quantity, guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
_log(GUILDS__BANK_ERROR, "Update item quantity failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
logger.Log(EQEmuLogSys::Error, "Update item quantity failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
return;
}

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@ -2594,7 +2594,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
if(MoveItemToInventory(InvItem))
database.SaveInventory(character_id, 0, WeaponSlot);
else
_log(INVENTORY__BANDOLIER, "Char: %s, ERROR returning %s to inventory", GetName(),
logger.Log(EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
InvItem->GetItem()->Name);
safe_delete(InvItem);
}
@ -2629,7 +2629,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
if(InvItem) {
// If there was already an item in that weapon slot that we replaced, find a place to put it
if(!MoveItemToInventory(InvItem))
_log(INVENTORY__BANDOLIER, "Char: %s, ERROR returning %s to inventory", GetName(),
logger.Log(EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
InvItem->GetItem()->Name);
safe_delete(InvItem);
}
@ -2646,7 +2646,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
if(MoveItemToInventory(InvItem))
database.SaveInventory(character_id, 0, WeaponSlot);
else
_log(INVENTORY__BANDOLIER, "Char: %s, ERROR returning %s to inventory", GetName(),
logger.Log(EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
InvItem->GetItem()->Name);
safe_delete(InvItem);
}
@ -2865,7 +2865,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
}
if (log) {
_log(INVENTORY__ERROR, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
logger.Log(EQEmuLogSys::Error, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
logger.LogDebug(EQEmuLogSys::Detail, "[CLIENT] Client::InterrogateInventory() -- End");
}
if (!silent) {
@ -2910,7 +2910,7 @@ void Client::InterrogateInventory_(bool errorcheck, Client* requester, int16 hea
else { e = ""; }
if (log)
_log(INVENTORY__ERROR, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
logger.Log(EQEmuLogSys::Error, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
head, depth, i.c_str(), p.c_str(), e.c_str());
if (!silent)
requester->Message(1, "%i:%i - inst: %s - parent: %s%s",

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@ -1873,7 +1873,7 @@ bool EntityList::Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance,
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}

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@ -355,7 +355,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}

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@ -150,7 +150,7 @@ int main(int argc, char** argv) {
_log(ZONE__INIT, "Loading server configuration..");
if (!ZoneConfig::LoadConfig()) {
_log(ZONE__INIT_ERR, "Loading server configuration failed.");
logger.Log(EQEmuLogSys::Error, "Loading server configuration failed.");
return 1;
}
const ZoneConfig *Config=ZoneConfig::get();
@ -169,7 +169,7 @@ int main(int argc, char** argv) {
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
logger.Log(EQEmuLogSys::Error, "Cannot continue without a database connection.");
return 1;
}
guild_mgr.SetDatabase(&database);
@ -192,16 +192,16 @@ int main(int argc, char** argv) {
* Setup nice signal handlers
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(ZONE__INIT_ERR, "Could not set signal handler");
logger.Log(EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(ZONE__INIT_ERR, "Could not set signal handler");
logger.Log(EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
_log(ZONE__INIT_ERR, "Could not set signal handler");
logger.Log(EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
#endif
@ -220,25 +220,25 @@ int main(int argc, char** argv) {
database.LoadZoneNames();
_log(ZONE__INIT, "Loading items");
if (!database.LoadItems()) {
_log(ZONE__INIT_ERR, "Loading items FAILED!");
_log(ZONE__INIT, "Failed. But ignoring error and going on...");
logger.Log(EQEmuLogSys::Error, "Loading items FAILED!");
logger.Log(EQEmuLogSys::Error, "Failed. But ignoring error and going on...");
}
_log(ZONE__INIT, "Loading npc faction lists");
if (!database.LoadNPCFactionLists()) {
_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
logger.Log(EQEmuLogSys::Error, "Loading npcs faction lists FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
_log(ZONE__INIT, "Loading loot tables");
if (!database.LoadLoot()) {
_log(ZONE__INIT_ERR, "Loading loot FAILED!");
logger.Log(EQEmuLogSys::Error, "Loading loot FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
_log(ZONE__INIT, "Loading skill caps");
if (!database.LoadSkillCaps()) {
_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
logger.Log(EQEmuLogSys::Error, "Loading skill caps FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
@ -249,7 +249,7 @@ int main(int argc, char** argv) {
_log(ZONE__INIT, "Loading base data");
if (!database.LoadBaseData()) {
_log(ZONE__INIT_ERR, "Loading base data FAILED!");
logger.Log(EQEmuLogSys::Error, "Loading base data FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
@ -269,7 +269,7 @@ int main(int argc, char** argv) {
_log(ZONE__INIT, "Loading commands");
int retval=command_init();
if(retval<0)
_log(ZONE__INIT_ERR, "Command loading FAILED");
logger.Log(EQEmuLogSys::Error, "Command loading FAILED");
else
_log(ZONE__INIT, "%d commands loaded", retval);
@ -279,7 +279,7 @@ int main(int argc, char** argv) {
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
_log(ZONE__INIT, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
logger.Log(EQEmuLogSys::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
@ -318,7 +318,7 @@ int main(int argc, char** argv) {
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
#endif
if (!worldserver.Connect()) {
_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
logger.Log(EQEmuLogSys::Error, "worldserver.Connect() FAILED!");
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
@ -331,7 +331,7 @@ int main(int argc, char** argv) {
if (!strlen(zone_name) || !strcmp(zone_name,".")) {
_log(ZONE__INIT, "Entering sleep mode");
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
logger.Log(EQEmuLogSys::Error, "Zone bootup FAILED!");
zone = 0;
}
@ -368,7 +368,7 @@ int main(int argc, char** argv) {
// log_sys.StartZoneLogs(StringFormat("%s_ver-%u_instid-%u_port-%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
if (!eqsf.Open(Config->ZonePort)) {
_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
logger.Log(EQEmuLogSys::Error, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0);
worldserver.Disconnect();
worldwasconnected = false;

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@ -149,7 +149,6 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
"AND spawn2.version = %u and zone = '%s'", version, zone_name);
auto results = QueryDatabase(query);
if (!results.Success()) {
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%s' ", query.c_str());
return false;
}
@ -168,7 +167,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
"AND zone = '%s'", zone_name);
results = QueryDatabase(query);
if (!results.Success()) {
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%'", query.c_str());
logger.Log(EQEmuLogSys::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
return false;
}
@ -177,7 +176,6 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
_log(ZONE__SPAWNS, "Error in LoadSpawnGroups %s ", query.c_str());
continue;
}
@ -197,7 +195,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
"FROM spawngroup WHERE spawngroup.ID = '%i'", spawngroupid);
auto results = QueryDatabase(query);
if (!results.Success()) {
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query %s", query.c_str());
logger.Log(EQEmuLogSys::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
return false;
}
@ -212,7 +210,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
"ORDER BY chance", spawngroupid);
results = QueryDatabase(query);
if (!results.Success()) {
_log(ZONE__SPAWNS, "Error3 in PopulateZoneLists query '%s'", query.c_str());
logger.Log(EQEmuLogSys::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
return false;
}
@ -220,7 +218,6 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
_log(ZONE__SPAWNS, "Error in SpawngroupID: %s ", row[0]);
continue;
}

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@ -2515,7 +2515,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
Quantity = i;
break;
}
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
Message(13, "Internal error while processing transaction.");
return;
}
@ -2523,7 +2523,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
ItemInst* ItemToTransfer = m_inv.PopItem(SellerSlot);
if(!ItemToTransfer || !Buyer->MoveItemToInventory(ItemToTransfer, true)) {
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
Message(13, "Internal error while processing transaction.");
if(ItemToTransfer)
@ -2561,7 +2561,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
int16 SellerSlot = m_inv.HasItem(ItemID, 1, invWhereWorn|invWherePersonal|invWhereCursor);
if (SellerSlot == INVALID_INDEX) {
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
Message(13, "Internal error while processing transaction.");
return;
}
@ -2569,7 +2569,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
ItemInst* ItemToTransfer = m_inv.PopItem(SellerSlot);
if(!ItemToTransfer) {
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
Message(13, "Internal error while processing transaction.");
return;
}
@ -2581,7 +2581,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
QuantityMoved += ItemToTransfer->GetCharges();
if(!Buyer->MoveItemToInventory(ItemToTransfer, true)) {
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
Message(13, "Internal error while processing transaction.");
safe_delete(ItemToTransfer);
return;
@ -2616,7 +2616,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
ItemToTransfer->SetCharges(QuantityToRemoveFromStack);
if(!Buyer->MoveItemToInventory(ItemToTransfer, true)) {
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
Message(13, "Internal error while processing transaction.");
safe_delete(ItemToTransfer);
return;

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@ -394,7 +394,7 @@ void WorldServer::Process() {
}
}
else
_log(ZONE__WORLD_ERR, "WhoAllReturnStruct: Could not get return struct!");
logger.Log(EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
break;
}
case ServerOP_EmoteMessage: {
@ -2064,7 +2064,7 @@ uint32 WorldServer::NextGroupID() {
if(cur_groupid >= last_groupid) {
//this is an error... This means that 50 groups were created before
//1 packet could make the zone->world->zone trip... so let it error.
_log(ZONE__WORLD_ERR, "Ran out of group IDs before the server sent us more.");
logger.Log(EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
return(0);
}
if(cur_groupid > (last_groupid - /*50*/995)) {