mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-15 00:22:27 +00:00
_log error convert to logger.Log(EQEmuLogSys::Error
This commit is contained in:
parent
b2a1597e73
commit
7e7c59967c
@ -15456,7 +15456,7 @@ bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, fl
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// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
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//
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// This check was put in to address an idle-mob CPU issue
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_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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return(false);
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}
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@ -8296,11 +8296,11 @@ std::string Client::TextLink::GenerateLink()
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if ((m_Link.length() == 0) || (m_Link.length() > 250)) {
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m_Error = true;
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m_Link = "<LINKER ERROR>";
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_log(CHANNELS__ERROR, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
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logger.Log(EQEmuLogSys::Error, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
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m_LinkType, m_Link.length(), m_LinkBody.length(), m_LinkText.length());
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#if EQDEBUG >= 5
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_log(CHANNELS__ERROR, ">> LinkBody: %s", m_LinkBody.c_str());
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_log(CHANNELS__ERROR, ">> LinkText: %s", m_LinkText.c_str());
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logger.Log(EQEmuLogSys::Error, ">> LinkBody: %s", m_LinkBody.c_str());
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logger.Log(EQEmuLogSys::Error, ">> LinkText: %s", m_LinkText.c_str());
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#endif
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}
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@ -6893,7 +6893,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
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{
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if ((Action != GuildBankDeposit) && (Action != GuildBankViewItem) && (Action != GuildBankWithdraw))
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{
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_log(GUILDS__BANK_ERROR, "Suspected hacking attempt on guild bank from %s", GetName());
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logger.Log(EQEmuLogSys::Error, "Suspected hacking attempt on guild bank from %s", GetName());
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GuildBankAck();
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@ -7054,7 +7054,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
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if (!IsGuildBanker() && !GuildBanks->AllowedToWithdraw(GuildID(), gbwis->Area, gbwis->SlotID, GetName()))
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{
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_log(GUILDS__BANK_ERROR, "Suspected attempted hack on the guild bank from %s", GetName());
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logger.Log(EQEmuLogSys::Error, "Suspected attempted hack on the guild bank from %s", GetName());
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GuildBankAck();
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@ -7125,7 +7125,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
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{
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Message(13, "Unexpected GuildBank action.");
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_log(GUILDS__BANK_ERROR, "Received unexpected guild bank action code %i from %s", Action, GetName());
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logger.Log(EQEmuLogSys::Error, "Received unexpected guild bank action code %i from %s", Action, GetName());
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}
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}
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}
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@ -261,7 +261,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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switch(pack->opcode) {
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case ServerOP_RefreshGuild: {
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if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
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_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
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logger.Log(EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
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return;
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}
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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@ -295,7 +295,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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case ServerOP_GuildCharRefresh: {
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if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
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_log(GUILDS__ERROR, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
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logger.Log(EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
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return;
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}
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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@ -338,7 +338,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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{
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if(pack->size != sizeof(ServerGuildRankUpdate_Struct))
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{
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_log(GUILDS__ERROR, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
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logger.Log(EQEmuLogSys::Error, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
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pack->size, sizeof(ServerGuildRankUpdate_Struct));
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return;
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@ -364,7 +364,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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case ServerOP_DeleteGuild: {
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if(pack->size != sizeof(ServerGuildID_Struct)) {
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_log(GUILDS__ERROR, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
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logger.Log(EQEmuLogSys::Error, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
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return;
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}
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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@ -603,7 +603,7 @@ bool GuildBankManager::Load(uint32 guildID)
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"FROM `guild_bank` WHERE `guildid` = %i", guildID);
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auto results = database.QueryDatabase(query);
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if(!results.Success()) {
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_log(GUILDS__BANK_ERROR, "Error Loading guild bank: %s, %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "Error Loading guild bank: %s, %s", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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@ -684,7 +684,7 @@ void GuildBankManager::SendGuildBank(Client *c)
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if(Iterator == Banks.end())
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{
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_log(GUILDS__BANK_ERROR, "Unable to find guild bank for guild ID %i", c->GuildID());
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logger.Log(EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", c->GuildID());
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return;
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}
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@ -800,7 +800,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
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if(Iterator == Banks.end())
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{
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_log(GUILDS__BANK_ERROR, "Unable to find guild bank for guild ID %i", GuildID);
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logger.Log(EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", GuildID);
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return false;
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}
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@ -846,7 +846,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
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if(Slot < 0)
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{
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_log(GUILDS__BANK_ERROR, "No space to add item to the guild bank.");
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logger.Log(EQEmuLogSys::Error, "No space to add item to the guild bank.");
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return false;
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}
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@ -857,7 +857,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
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GuildID, Area, Slot, ItemID, QtyOrCharges, Donator, Permissions, WhoFor);
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auto results = database.QueryDatabase(query);
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if(!results.Success()) {
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_log(GUILDS__BANK_ERROR, "Insert Error: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "Insert Error: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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@ -922,7 +922,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
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"LIMIT 1", mainSlot, guildID, slotID);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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_log(GUILDS__BANK_ERROR, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return -1;
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}
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@ -974,7 +974,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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{
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_log(GUILDS__BANK_ERROR, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@ -1124,7 +1124,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
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guildID, area, slotID);
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auto results = database.QueryDatabase(query);
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if(!results.Success()) {
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_log(GUILDS__BANK_ERROR, "Delete item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "Delete item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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@ -1136,7 +1136,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
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BankArea[slotID].Quantity - quantity, guildID, area, slotID);
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auto results = database.QueryDatabase(query);
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if(!results.Success()) {
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_log(GUILDS__BANK_ERROR, "Update item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "Update item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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@ -1299,7 +1299,7 @@ void GuildBankManager::UpdateItemQuantity(uint32 guildID, uint16 area, uint16 sl
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quantity, guildID, area, slotID);
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auto results = database.QueryDatabase(query);
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if(!results.Success()) {
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_log(GUILDS__BANK_ERROR, "Update item quantity failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
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logger.Log(EQEmuLogSys::Error, "Update item quantity failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@ -2594,7 +2594,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
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if(MoveItemToInventory(InvItem))
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database.SaveInventory(character_id, 0, WeaponSlot);
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else
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_log(INVENTORY__BANDOLIER, "Char: %s, ERROR returning %s to inventory", GetName(),
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logger.Log(EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
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InvItem->GetItem()->Name);
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safe_delete(InvItem);
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}
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@ -2629,7 +2629,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
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if(InvItem) {
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// If there was already an item in that weapon slot that we replaced, find a place to put it
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if(!MoveItemToInventory(InvItem))
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_log(INVENTORY__BANDOLIER, "Char: %s, ERROR returning %s to inventory", GetName(),
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logger.Log(EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
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InvItem->GetItem()->Name);
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safe_delete(InvItem);
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}
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@ -2646,7 +2646,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
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if(MoveItemToInventory(InvItem))
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database.SaveInventory(character_id, 0, WeaponSlot);
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else
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_log(INVENTORY__BANDOLIER, "Char: %s, ERROR returning %s to inventory", GetName(),
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logger.Log(EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
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InvItem->GetItem()->Name);
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safe_delete(InvItem);
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}
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@ -2865,7 +2865,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
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}
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if (log) {
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_log(INVENTORY__ERROR, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
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logger.Log(EQEmuLogSys::Error, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
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logger.LogDebug(EQEmuLogSys::Detail, "[CLIENT] Client::InterrogateInventory() -- End");
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}
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if (!silent) {
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@ -2910,7 +2910,7 @@ void Client::InterrogateInventory_(bool errorcheck, Client* requester, int16 hea
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else { e = ""; }
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if (log)
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_log(INVENTORY__ERROR, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
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logger.Log(EQEmuLogSys::Error, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
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head, depth, i.c_str(), p.c_str(), e.c_str());
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if (!silent)
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requester->Message(1, "%i:%i - inst: %s - parent: %s%s",
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@ -1873,7 +1873,7 @@ bool EntityList::Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance,
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// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
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//
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// This check was put in to address an idle-mob CPU issue
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_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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return(false);
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}
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@ -355,7 +355,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
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// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
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//
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// This check was put in to address an idle-mob CPU issue
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_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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return(false);
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}
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32
zone/net.cpp
32
zone/net.cpp
@ -150,7 +150,7 @@ int main(int argc, char** argv) {
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_log(ZONE__INIT, "Loading server configuration..");
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if (!ZoneConfig::LoadConfig()) {
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_log(ZONE__INIT_ERR, "Loading server configuration failed.");
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logger.Log(EQEmuLogSys::Error, "Loading server configuration failed.");
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return 1;
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}
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const ZoneConfig *Config=ZoneConfig::get();
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@ -169,7 +169,7 @@ int main(int argc, char** argv) {
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
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logger.Log(EQEmuLogSys::Error, "Cannot continue without a database connection.");
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return 1;
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}
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guild_mgr.SetDatabase(&database);
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@ -192,16 +192,16 @@ int main(int argc, char** argv) {
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* Setup nice signal handlers
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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logger.Log(EQEmuLogSys::Error, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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logger.Log(EQEmuLogSys::Error, "Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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logger.Log(EQEmuLogSys::Error, "Could not set signal handler");
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return 1;
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}
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#endif
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@ -220,25 +220,25 @@ int main(int argc, char** argv) {
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database.LoadZoneNames();
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_log(ZONE__INIT, "Loading items");
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if (!database.LoadItems()) {
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_log(ZONE__INIT_ERR, "Loading items FAILED!");
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_log(ZONE__INIT, "Failed. But ignoring error and going on...");
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logger.Log(EQEmuLogSys::Error, "Loading items FAILED!");
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logger.Log(EQEmuLogSys::Error, "Failed. But ignoring error and going on...");
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}
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_log(ZONE__INIT, "Loading npc faction lists");
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if (!database.LoadNPCFactionLists()) {
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_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
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logger.Log(EQEmuLogSys::Error, "Loading npcs faction lists FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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_log(ZONE__INIT, "Loading loot tables");
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if (!database.LoadLoot()) {
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_log(ZONE__INIT_ERR, "Loading loot FAILED!");
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logger.Log(EQEmuLogSys::Error, "Loading loot FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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_log(ZONE__INIT, "Loading skill caps");
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if (!database.LoadSkillCaps()) {
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_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
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logger.Log(EQEmuLogSys::Error, "Loading skill caps FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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@ -249,7 +249,7 @@ int main(int argc, char** argv) {
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_log(ZONE__INIT, "Loading base data");
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if (!database.LoadBaseData()) {
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_log(ZONE__INIT_ERR, "Loading base data FAILED!");
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logger.Log(EQEmuLogSys::Error, "Loading base data FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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@ -269,7 +269,7 @@ int main(int argc, char** argv) {
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_log(ZONE__INIT, "Loading commands");
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int retval=command_init();
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if(retval<0)
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_log(ZONE__INIT_ERR, "Command loading FAILED");
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logger.Log(EQEmuLogSys::Error, "Command loading FAILED");
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else
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_log(ZONE__INIT, "%d commands loaded", retval);
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@ -279,7 +279,7 @@ int main(int argc, char** argv) {
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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_log(ZONE__INIT, "Loading rule set '%s'", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
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_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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logger.Log(EQEmuLogSys::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default")) {
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@ -318,7 +318,7 @@ int main(int argc, char** argv) {
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LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
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#endif
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if (!worldserver.Connect()) {
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_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
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logger.Log(EQEmuLogSys::Error, "worldserver.Connect() FAILED!");
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}
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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@ -331,7 +331,7 @@ int main(int argc, char** argv) {
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if (!strlen(zone_name) || !strcmp(zone_name,".")) {
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_log(ZONE__INIT, "Entering sleep mode");
|
||||
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
|
||||
_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
|
||||
logger.Log(EQEmuLogSys::Error, "Zone bootup FAILED!");
|
||||
zone = 0;
|
||||
}
|
||||
|
||||
@ -368,7 +368,7 @@ int main(int argc, char** argv) {
|
||||
// log_sys.StartZoneLogs(StringFormat("%s_ver-%u_instid-%u_port-%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
|
||||
|
||||
if (!eqsf.Open(Config->ZonePort)) {
|
||||
_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
|
||||
logger.Log(EQEmuLogSys::Error, "Failed to open port %d",Config->ZonePort);
|
||||
ZoneConfig::SetZonePort(0);
|
||||
worldserver.Disconnect();
|
||||
worldwasconnected = false;
|
||||
|
||||
@ -149,7 +149,6 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
|
||||
"AND spawn2.version = %u and zone = '%s'", version, zone_name);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%s' ", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -168,7 +167,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
|
||||
"AND zone = '%s'", zone_name);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%'", query.c_str());
|
||||
logger.Log(EQEmuLogSys::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -177,7 +176,6 @@ bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnG
|
||||
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
|
||||
|
||||
if (!sg) {
|
||||
_log(ZONE__SPAWNS, "Error in LoadSpawnGroups %s ", query.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -197,7 +195,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
|
||||
"FROM spawngroup WHERE spawngroup.ID = '%i'", spawngroupid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
_log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query %s", query.c_str());
|
||||
logger.Log(EQEmuLogSys::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -212,7 +210,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
|
||||
"ORDER BY chance", spawngroupid);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
_log(ZONE__SPAWNS, "Error3 in PopulateZoneLists query '%s'", query.c_str());
|
||||
logger.Log(EQEmuLogSys::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -220,7 +218,6 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_g
|
||||
SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0);
|
||||
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
|
||||
if (!sg) {
|
||||
_log(ZONE__SPAWNS, "Error in SpawngroupID: %s ", row[0]);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@ -2515,7 +2515,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
Quantity = i;
|
||||
break;
|
||||
}
|
||||
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
|
||||
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
return;
|
||||
}
|
||||
@ -2523,7 +2523,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
ItemInst* ItemToTransfer = m_inv.PopItem(SellerSlot);
|
||||
|
||||
if(!ItemToTransfer || !Buyer->MoveItemToInventory(ItemToTransfer, true)) {
|
||||
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
|
||||
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
|
||||
if(ItemToTransfer)
|
||||
@ -2561,7 +2561,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
int16 SellerSlot = m_inv.HasItem(ItemID, 1, invWhereWorn|invWherePersonal|invWhereCursor);
|
||||
|
||||
if (SellerSlot == INVALID_INDEX) {
|
||||
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
|
||||
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
return;
|
||||
}
|
||||
@ -2569,7 +2569,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
ItemInst* ItemToTransfer = m_inv.PopItem(SellerSlot);
|
||||
|
||||
if(!ItemToTransfer) {
|
||||
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
|
||||
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
return;
|
||||
}
|
||||
@ -2581,7 +2581,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
QuantityMoved += ItemToTransfer->GetCharges();
|
||||
|
||||
if(!Buyer->MoveItemToInventory(ItemToTransfer, true)) {
|
||||
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
|
||||
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
safe_delete(ItemToTransfer);
|
||||
return;
|
||||
@ -2616,7 +2616,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
ItemToTransfer->SetCharges(QuantityToRemoveFromStack);
|
||||
|
||||
if(!Buyer->MoveItemToInventory(ItemToTransfer, true)) {
|
||||
_log(TRADING__BARTER, "Unexpected error while moving item from seller to buyer.");
|
||||
logger.Log(EQEmuLogSys::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
safe_delete(ItemToTransfer);
|
||||
return;
|
||||
|
||||
@ -394,7 +394,7 @@ void WorldServer::Process() {
|
||||
}
|
||||
}
|
||||
else
|
||||
_log(ZONE__WORLD_ERR, "WhoAllReturnStruct: Could not get return struct!");
|
||||
logger.Log(EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
|
||||
break;
|
||||
}
|
||||
case ServerOP_EmoteMessage: {
|
||||
@ -2064,7 +2064,7 @@ uint32 WorldServer::NextGroupID() {
|
||||
if(cur_groupid >= last_groupid) {
|
||||
//this is an error... This means that 50 groups were created before
|
||||
//1 packet could make the zone->world->zone trip... so let it error.
|
||||
_log(ZONE__WORLD_ERR, "Ran out of group IDs before the server sent us more.");
|
||||
logger.Log(EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
|
||||
return(0);
|
||||
}
|
||||
if(cur_groupid > (last_groupid - /*50*/995)) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user