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_log error convert to logger.Log(EQEmuLogSys::Error
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@@ -394,7 +394,7 @@ void WorldServer::Process() {
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}
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}
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else
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_log(ZONE__WORLD_ERR, "WhoAllReturnStruct: Could not get return struct!");
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logger.Log(EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
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break;
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}
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case ServerOP_EmoteMessage: {
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@@ -2064,7 +2064,7 @@ uint32 WorldServer::NextGroupID() {
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if(cur_groupid >= last_groupid) {
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//this is an error... This means that 50 groups were created before
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//1 packet could make the zone->world->zone trip... so let it error.
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_log(ZONE__WORLD_ERR, "Ran out of group IDs before the server sent us more.");
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logger.Log(EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
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return(0);
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}
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if(cur_groupid > (last_groupid - /*50*/995)) {
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