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_log error convert to logger.Log(EQEmuLogSys::Error
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@@ -1873,7 +1873,7 @@ bool EntityList::Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance,
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// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
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//
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// This check was put in to address an idle-mob CPU issue
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_log(AI__ERROR, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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logger.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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return(false);
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}
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