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[Quest API] Add BuffCount() Overloads to Perl/Lua. (#2679)
# Perl - Add `$mob->BuffCount(is_beneficial)`. - Add `$mob->BuffCount(is_beneficial, is_detrimental)`. # Lua - Add `mob:BuffCount(is_beneficial)`. - Add `mob:BuffCount(is_beneficial, is_detrimental)`. # Notes - Allows operators to count only beneficial or detrimental buffs a mob has instead of always counting all buffs.
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+18
-6
@@ -323,11 +323,6 @@ uint16 Lua_Mob::FindBuffBySlot(int slot) {
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return self->FindBuffBySlot(slot);
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}
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uint32 Lua_Mob::BuffCount() {
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Lua_Safe_Call_Int();
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return self->BuffCount();
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}
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bool Lua_Mob::FindType(int type) {
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Lua_Safe_Call_Bool();
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return self->FindType(type);
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@@ -2757,6 +2752,21 @@ bool Lua_Mob::IsAttackAllowed(Lua_Mob target, bool is_spell_attack) {
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return self->IsAttackAllowed(target, is_spell_attack);
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}
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uint32 Lua_Mob::BuffCount() {
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Lua_Safe_Call_Int();
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return self->BuffCount();
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}
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uint32 Lua_Mob::BuffCount(bool is_beneficial) {
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Lua_Safe_Call_Int();
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return self->BuffCount(is_beneficial);
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}
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uint32 Lua_Mob::BuffCount(bool is_beneficial, bool is_detrimental) {
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Lua_Safe_Call_Int();
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return self->BuffCount(is_beneficial, is_detrimental);
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}
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#ifdef BOTS
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void Lua_Mob::DamageAreaBots(int64 damage) {
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Lua_Safe_Call_Void();
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@@ -2848,7 +2858,9 @@ luabind::scope lua_register_mob() {
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.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
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.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
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.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
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.def("BuffCount", &Lua_Mob::BuffCount)
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.def("BuffCount", (uint32(Lua_Mob::*)(void))&Lua_Mob::BuffCount)
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.def("BuffCount", (uint32(Lua_Mob::*)(bool))&Lua_Mob::BuffCount)
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.def("BuffCount", (uint32(Lua_Mob::*)(bool,bool))&Lua_Mob::BuffCount)
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.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
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.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
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.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
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