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Merge pull request #357 from KayenEQ/Development
Pets can now cast group spells on self will now affect group.
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commit
7df541ea1c
@ -2025,6 +2025,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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//
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//
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// Switch #2 - execute the spell
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// Switch #2 - execute the spell
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//
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//
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switch(CastAction)
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switch(CastAction)
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{
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{
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default:
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default:
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@ -2148,6 +2149,15 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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// caster if they're not using TGB
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// caster if they're not using TGB
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// NOTE: this will always hit the caster, plus the target's group so
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// NOTE: this will always hit the caster, plus the target's group so
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// it can affect up to 7 people if the targeted group is not our own
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// it can affect up to 7 people if the targeted group is not our own
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// Allow pets who cast group spells to affect the group.
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if (spell_target->IsPetOwnerClient()){
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Mob* owner = spell_target->GetOwner();
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if (owner)
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spell_target = owner;
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}
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if(spell_target->IsGrouped())
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if(spell_target->IsGrouped())
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{
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{
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Group *target_group = entity_list.GetGroupByMob(spell_target);
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Group *target_group = entity_list.GetGroupByMob(spell_target);
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