[Code] PlayerEventLogs Global to Singleton Cleanup

This commit is contained in:
Kinglykrab
2025-06-20 21:22:14 -04:00
committed by Chris Miles
parent c0bb32ed12
commit 7debd578a9
40 changed files with 92 additions and 103 deletions
+2 -2
View File
@@ -211,7 +211,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
@@ -295,7 +295,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;