[Code] PlayerEventLogs Global to Singleton Cleanup

This commit is contained in:
Kinglykrab
2025-06-20 21:22:14 -04:00
committed by Chris Miles
parent c0bb32ed12
commit 7debd578a9
40 changed files with 92 additions and 103 deletions
+1 -2
View File
@@ -46,7 +46,6 @@ ChatChannelList *ChannelList;
Clientlist *g_Clientlist;
UCSDatabase database;
WorldServer *worldserver = nullptr;
PlayerEventLogs player_event_logs;
const ucsconfig *Config;
@@ -141,7 +140,7 @@ int main() {
->LoadLogDatabaseSettings()
->StartFileLogs();
player_event_logs.SetDatabase(&database)->Init();
PlayerEventLogs::Instance()->SetDatabase(&database)->Init();
char tmp[64];
+1 -1
View File
@@ -79,7 +79,7 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
auto o = (ServerReload::Request*) pack->pBuffer;
if (o->type == ServerReload::Type::Logs) {
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
PlayerEventLogs::Instance()->ReloadSettings();
}
break;