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[Code] PlayerEventLogs Global to Singleton Cleanup
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+1
-2
@@ -46,7 +46,6 @@ ChatChannelList *ChannelList;
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Clientlist *g_Clientlist;
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UCSDatabase database;
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WorldServer *worldserver = nullptr;
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PlayerEventLogs player_event_logs;
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const ucsconfig *Config;
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@@ -141,7 +140,7 @@ int main() {
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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player_event_logs.SetDatabase(&database)->Init();
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PlayerEventLogs::Instance()->SetDatabase(&database)->Init();
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char tmp[64];
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+1
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@@ -79,7 +79,7 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
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auto o = (ServerReload::Request*) pack->pBuffer;
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if (o->type == ServerReload::Type::Logs) {
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EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
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player_event_logs.ReloadSettings();
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PlayerEventLogs::Instance()->ReloadSettings();
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}
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break;
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