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clang-modernize use-nullptr on zone/mob_ai.cpp
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@ -424,12 +424,12 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
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void Mob::AI_Init() {
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pAIControlled = false;
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AIthink_timer = 0;
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AIwalking_timer = 0;
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AImovement_timer = 0;
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AItarget_check_timer = 0;
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AIthink_timer = nullptr;
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AIwalking_timer = nullptr;
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AImovement_timer = nullptr;
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AItarget_check_timer = nullptr;
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AIfeignremember_timer = nullptr;
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AIscanarea_timer = 0;
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AIscanarea_timer = nullptr;
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minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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@ -444,7 +444,7 @@ void Mob::AI_Init() {
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void NPC::AI_Init() {
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Mob::AI_Init();
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AIautocastspell_timer = 0;
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AIautocastspell_timer = nullptr;
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casting_spell_AIindex = static_cast<uint8>(AIspells.size());
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roambox_max_x = 0;
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@ -2657,7 +2657,7 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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npc_spells_cache = new DBnpcspells_Struct*[npc_spells_maxid+1];
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npc_spells_loadtried = new bool[npc_spells_maxid+1];
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for (uint32 i=0; i<=npc_spells_maxid; i++) {
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npc_spells_cache[i] = 0;
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npc_spells_cache[i] = nullptr;
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npc_spells_loadtried[i] = false;
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}
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}
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@ -2795,7 +2795,7 @@ DBnpcspellseffects_Struct *ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEff
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npc_spellseffects_cache = new DBnpcspellseffects_Struct *[npc_spellseffects_maxid + 1];
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npc_spellseffects_loadtried = new bool[npc_spellseffects_maxid + 1];
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for (uint32 i = 0; i <= npc_spellseffects_maxid; i++) {
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npc_spellseffects_cache[i] = 0;
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npc_spellseffects_cache[i] = nullptr;
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npc_spellseffects_loadtried[i] = false;
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}
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}
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