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Many tweaks to stream memory allocation, including but not limited to streams now are shared_ptrs.
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@@ -332,7 +332,7 @@ int main(int argc, char** argv) {
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Timer quest_timers(100);
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UpdateWindowTitle();
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bool worldwasconnected = worldserver.Connected();
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EQStream* eqss;
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std::shared_ptr<EQStream> eqss;
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EQStreamInterface *eqsi;
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uint8 IDLEZONEUPDATE = 200;
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uint8 ZONEUPDATE = 10;
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