* Added rules for managing AA scaling.

This commit is contained in:
Daerath
2018-01-02 17:27:59 -05:00
parent c2b5820153
commit 7d7b9d0238
2 changed files with 12 additions and 6 deletions
+4
View File
@@ -156,6 +156,10 @@ RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound beh
RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target leadership AA on character creation
RULE_BOOL(Character, OPClientUpdateVisualDebug, false) // Shows a pulse and forward directional particle each time the client sends its position to server
RULE_BOOL(Character, UseModernAAExperienceScale, false) // Uses the newer approach to AA scaling based on total earned AA
RULE_REAL(Character, ModernAAScalingStartPercent, 1000) // 1000% or 10x AA XP at the start of the scaling range
RULE_INT(Character, ModernAAScalingAAMinimum, 0) // The minimum number of earned AA before AA XP scaling begins.
RULE_INT(Character, ModernAAScalingAALimit, 4000) // The number of earned AA when AA XP scaling ends.
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)