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Call RemoveAura now instead of Depop when we need to
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@@ -635,7 +635,7 @@ public:
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void AddAura(Aura *aura, AuraRecord &record);
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void AddTrap(Aura *aura, AuraRecord &record);
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bool CanSpawnAura(bool trap);
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void RemoveAura(int spawn_id, bool expired = false);
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void RemoveAura(int spawn_id, bool skip_strip = false, bool expired = false);
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void RemoveAllAuras();
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inline AuraMgr &GetAuraMgr() { return aura_mgr; } // mainly used for zone db loading/saving
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