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[Tasks] Remove delivered task items from trades (#2405)
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e011864ed5
commit
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@ -1158,13 +1158,9 @@ public:
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{
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return task_state && task_state->UpdateTasksOnSpeakWith(this, npc);
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}
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inline bool UpdateTasksOnDeliver(
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std::list<EQ::ItemInstance *> &items,
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int cash,
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NPC* npc
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)
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inline bool UpdateTasksOnDeliver(std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc)
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{
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return task_state && task_state->UpdateTasksOnDeliver(this, items, cash, npc);
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return task_state && task_state->UpdateTasksOnDeliver(this, items, trade, npc);
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}
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void UpdateTasksOnTouchSwitch(int dz_switch_id)
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{
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@ -210,6 +210,7 @@
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#define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2.
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#define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2.
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#define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3.
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#define TRADE_BACK 1105 //I have no need for this %3, you can have it back.
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#define PET_SIT_STRING 1130 //Changing position, Master.
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#define PET_CALMING 1131 //Sorry, Master..calming down.
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#define PET_FOLLOWING 1132 //Following you, Master.
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@ -558,14 +558,14 @@ bool ClientTaskState::CanUpdate(Client* client, const TaskUpdateFilter& filter,
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return true;
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}
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bool ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count)
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int ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count)
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{
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if (!task_manager)
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{
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return false;
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return 0;
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}
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bool any_updated = false;
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int max_updated = 0;
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for (const auto& client_task : m_active_tasks)
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{
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@ -591,14 +591,14 @@ bool ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter
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LogTasks("[UpdateTasks] client [{}] task [{}] activity [{}] increment [{}]",
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client->GetName(), client_task.task_id, client_activity.activity_id, count);
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IncrementDoneCount(client, task, client_task.slot, client_activity.activity_id, count);
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any_updated = true;
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int updated = IncrementDoneCount(client, task, client_task.slot, client_activity.activity_id, count);
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max_updated = std::max(max_updated, updated);
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break; // only one element updated per task, move to next task
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}
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}
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}
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return any_updated;
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return max_updated;
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}
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std::pair<int, int> ClientTaskState::FindTask(Client* client, const TaskUpdateFilter& filter) const
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@ -653,7 +653,7 @@ bool ClientTaskState::UpdateTasksByNPC(Client* client, TaskActivityType type, NP
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filter.type = type;
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filter.npc = npc;
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return UpdateTasks(client, filter);
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return UpdateTasks(client, filter) > 0;
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}
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int ClientTaskState::ActiveSpeakTask(Client* client, NPC* npc)
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@ -719,12 +719,7 @@ void ClientTaskState::UpdateTasksOnExplore(Client* client, const glm::vec4& pos)
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UpdateTasks(client, filter);
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}
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bool ClientTaskState::UpdateTasksOnDeliver(
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Client *client,
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std::list<EQ::ItemInstance *> &items,
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int cash,
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NPC* npc
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)
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bool ClientTaskState::UpdateTasksOnDeliver(Client* client, std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc)
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{
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LogTasks("[UpdateTasksOnDeliver] npc [{}]", npc->GetName());
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@ -733,10 +728,12 @@ bool ClientTaskState::UpdateTasksOnDeliver(
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TaskUpdateFilter filter{};
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filter.npc = npc;
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int cash = trade.cp + (trade.sp * 10) + (trade.gp * 100) + (trade.pp * 1000);
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if (cash != 0)
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{
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filter.type = TaskActivityType::GiveCash;
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if (UpdateTasks(client, filter, cash))
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int updated_count = UpdateTasks(client, filter, cash);
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if (updated_count > 0)
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{
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// todo: remove used coin and use Deliver with explicit coin fields instead of custom type
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is_updated = true;
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@ -744,14 +741,26 @@ bool ClientTaskState::UpdateTasksOnDeliver(
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}
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filter.type = TaskActivityType::Deliver;
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for (EQ::ItemInstance* item : items)
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for (EQ::ItemInstance*& item : items)
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{
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// items may have gaps for unused trade slots
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if (!item)
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{
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continue;
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}
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filter.item_id = item->GetID();
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int count = item->IsStackable() ? item->GetCharges() : 1;
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if (UpdateTasks(client, filter, count))
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int updated_count = UpdateTasks(client, filter, count);
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if (updated_count > 0)
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{
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// todo: remove items used in update (highest in case multiple tasks consume same item)
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// remove items used in updates
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item->SetCharges(count - updated_count);
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if (count == updated_count)
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{
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item = nullptr; // all items in trade slot consumed
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}
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is_updated = true;
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}
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}
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@ -782,7 +791,7 @@ void ClientTaskState::UpdateTasksOnKill(Client* client, Client* exp_client, NPC*
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UpdateTasks(client, filter);
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}
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void ClientTaskState::IncrementDoneCount(
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int ClientTaskState::IncrementDoneCount(
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Client *client,
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const TaskInformation* task_information,
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int task_index,
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@ -793,7 +802,7 @@ void ClientTaskState::IncrementDoneCount(
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{
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auto info = GetClientTaskInfo(task_information->type, task_index);
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if (info == nullptr) {
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return;
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return 0;
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}
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LogTasks(
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@ -804,6 +813,9 @@ void ClientTaskState::IncrementDoneCount(
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count
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);
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int remaining = task_information->activity_information[activity_id].goal_count - info->activity[activity_id].done_count;
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count = std::min(count, remaining);
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// shared task shim
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// intercept and pass to world first before processing normally
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if (!client->m_shared_task_update && task_information->type == TaskType::Shared) {
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@ -840,15 +852,11 @@ void ClientTaskState::IncrementDoneCount(
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worldserver.SendPacket(pack);
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safe_delete(pack);
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return;
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return count;
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}
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info->activity[activity_id].done_count += count;
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if (info->activity[activity_id].done_count > task_information->activity_information[activity_id].goal_count) {
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info->activity[activity_id].done_count = task_information->activity_information[activity_id].goal_count;
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}
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if (!ignore_quest_update) {
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std::string export_string = fmt::format(
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"{} {} {}",
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@ -952,6 +960,8 @@ void ClientTaskState::IncrementDoneCount(
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}
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task_manager->SaveClientState(client, this);
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return count;
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}
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void ClientTaskState::DispatchEventTaskComplete(Client* client, ClientTaskInformation& info, int activity_id)
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@ -59,7 +59,7 @@ public:
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void UpdateTasksForItem(Client* client, TaskActivityType type, NPC* npc, int item_id, int count = 1);
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void UpdateTasksOnExplore(Client* client, const glm::vec4& loc);
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bool UpdateTasksOnSpeakWith(Client* client, NPC* npc);
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bool UpdateTasksOnDeliver(Client* client, std::list<EQ::ItemInstance*>& items, int cash, NPC* npc);
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bool UpdateTasksOnDeliver(Client* client, std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc);
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void UpdateTasksOnTouch(Client *client, int dz_switch_id);
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void ProcessTaskProximities(Client *client, float x, float y, float z);
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bool TaskOutOfTime(TaskType task_type, int index);
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@ -110,9 +110,9 @@ private:
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std::pair<int, int> FindTask(Client* client, const TaskUpdateFilter& filter) const;
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void RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task);
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void UpdateTasksOnKill(Client* client, Client* exp_client, NPC* npc);
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bool UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count = 1);
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int UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count = 1);
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void IncrementDoneCount(
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int IncrementDoneCount(
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Client *client,
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const TaskInformation* task_information,
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int task_index,
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@ -880,20 +880,36 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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quest_npc = true;
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}
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std::vector<std::any> item_list;
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std::list<EQ::ItemInstance*> items;
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// take ownership of all trade slot items
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EQ::ItemInstance* insts[4] = { 0 };
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for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) {
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EQ::ItemInstance *inst = m_inv.GetItem(i);
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if(inst) {
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items.push_back(inst);
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item_list.push_back(inst);
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} else {
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item_list.push_back((EQ::ItemInstance*)nullptr);
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continue;
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}
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insts[i - EQ::invslot::TRADE_BEGIN] = m_inv.PopItem(i);
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database.SaveInventory(CharacterID(), nullptr, i);
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}
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// copy to be filtered by task updates, null trade slots preserved for quest event arg
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std::vector<EQ::ItemInstance*> items(insts, insts + std::size(insts));
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if (RuleB(TaskSystem, EnableTaskSystem)) {
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if (UpdateTasksOnDeliver(items, *trade, tradingWith->CastToNPC())) {
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if (!tradingWith->IsMoving())
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tradingWith->FaceTarget(this);
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EVENT_ITEM_ScriptStopReturn();
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}
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}
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// todo: rule or npc field to auto return normal items also
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if (!quest_npc)
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{
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for (const EQ::ItemInstance* inst : items) {
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if (!inst || !inst->GetItem()) {
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continue;
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}
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const EQ::ItemData* item = inst->GetItem();
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const EQ::ItemData* item = inst->GetItem();
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if(item && quest_npc == false) {
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bool isPetAndCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) &&
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_CLIENTPET(tradingWith) &&
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tradingWith->GetPetType()<=petOther);
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@ -920,6 +936,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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);
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}
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else if (RuleB(NPC, ReturnNonQuestNoDropItems)) {
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tradingWith->SayString(TRADE_BACK, GetCleanName());
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PushItemOnCursor(*baginst, true);
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}
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}
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@ -939,23 +956,12 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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}
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// Return NO DROP and Attuned items being handed into a non-quest NPC if the rule is true
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else if (RuleB(NPC, ReturnNonQuestNoDropItems)) {
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tradingWith->SayString(TRADE_BACK, GetCleanName());
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PushItemOnCursor(*inst, true);
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DeleteItemInInventory(i);
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}
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}
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}
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if(RuleB(TaskSystem, EnableTaskSystem)) {
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int Cash = trade->cp + (trade->sp * 10) + (trade->gp * 100) + (trade->pp * 1000);
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if (UpdateTasksOnDeliver(items, Cash, tradingWith->CastToNPC())) {
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if(!tradingWith->IsMoving())
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tradingWith->FaceTarget(this);
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EVENT_ITEM_ScriptStopReturn();
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}
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}
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char temp1[100] = { 0 };
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char temp2[100] = { 0 };
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snprintf(temp1, 100, "copper.%d", tradingWith->GetNPCTypeID());
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@ -975,12 +981,8 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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tradingWith->FaceTarget(this);
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}
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EQ::ItemInstance *insts[4] = { 0 };
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for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) {
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insts[i - EQ::invslot::TRADE_BEGIN] = m_inv.PopItem(i);
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database.SaveInventory(CharacterID(), nullptr, i);
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}
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// quest items are filtered by task deliver updates
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std::vector<std::any> item_list(items.begin(), items.end());
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parse->EventNPC(EVENT_TRADE, tradingWith->CastToNPC(), this, "", 0, &item_list);
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for(int i = 0; i < 4; ++i) {
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