[Tasks] Remove delivered task items from trades (#2405)

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hg 2022-09-02 00:09:13 -04:00 committed by GitHub
parent e011864ed5
commit 7cf96ca2d8
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5 changed files with 72 additions and 63 deletions

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@ -1158,13 +1158,9 @@ public:
{ {
return task_state && task_state->UpdateTasksOnSpeakWith(this, npc); return task_state && task_state->UpdateTasksOnSpeakWith(this, npc);
} }
inline bool UpdateTasksOnDeliver( inline bool UpdateTasksOnDeliver(std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc)
std::list<EQ::ItemInstance *> &items,
int cash,
NPC* npc
)
{ {
return task_state && task_state->UpdateTasksOnDeliver(this, items, cash, npc); return task_state && task_state->UpdateTasksOnDeliver(this, items, trade, npc);
} }
void UpdateTasksOnTouchSwitch(int dz_switch_id) void UpdateTasksOnTouchSwitch(int dz_switch_id)
{ {

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@ -210,6 +210,7 @@
#define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2. #define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2.
#define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2. #define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2.
#define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3. #define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3.
#define TRADE_BACK 1105 //I have no need for this %3, you can have it back.
#define PET_SIT_STRING 1130 //Changing position, Master. #define PET_SIT_STRING 1130 //Changing position, Master.
#define PET_CALMING 1131 //Sorry, Master..calming down. #define PET_CALMING 1131 //Sorry, Master..calming down.
#define PET_FOLLOWING 1132 //Following you, Master. #define PET_FOLLOWING 1132 //Following you, Master.

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@ -558,14 +558,14 @@ bool ClientTaskState::CanUpdate(Client* client, const TaskUpdateFilter& filter,
return true; return true;
} }
bool ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count) int ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count)
{ {
if (!task_manager) if (!task_manager)
{ {
return false; return 0;
} }
bool any_updated = false; int max_updated = 0;
for (const auto& client_task : m_active_tasks) for (const auto& client_task : m_active_tasks)
{ {
@ -591,14 +591,14 @@ bool ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter
LogTasks("[UpdateTasks] client [{}] task [{}] activity [{}] increment [{}]", LogTasks("[UpdateTasks] client [{}] task [{}] activity [{}] increment [{}]",
client->GetName(), client_task.task_id, client_activity.activity_id, count); client->GetName(), client_task.task_id, client_activity.activity_id, count);
IncrementDoneCount(client, task, client_task.slot, client_activity.activity_id, count); int updated = IncrementDoneCount(client, task, client_task.slot, client_activity.activity_id, count);
any_updated = true; max_updated = std::max(max_updated, updated);
break; // only one element updated per task, move to next task break; // only one element updated per task, move to next task
} }
} }
} }
return any_updated; return max_updated;
} }
std::pair<int, int> ClientTaskState::FindTask(Client* client, const TaskUpdateFilter& filter) const std::pair<int, int> ClientTaskState::FindTask(Client* client, const TaskUpdateFilter& filter) const
@ -653,7 +653,7 @@ bool ClientTaskState::UpdateTasksByNPC(Client* client, TaskActivityType type, NP
filter.type = type; filter.type = type;
filter.npc = npc; filter.npc = npc;
return UpdateTasks(client, filter); return UpdateTasks(client, filter) > 0;
} }
int ClientTaskState::ActiveSpeakTask(Client* client, NPC* npc) int ClientTaskState::ActiveSpeakTask(Client* client, NPC* npc)
@ -719,12 +719,7 @@ void ClientTaskState::UpdateTasksOnExplore(Client* client, const glm::vec4& pos)
UpdateTasks(client, filter); UpdateTasks(client, filter);
} }
bool ClientTaskState::UpdateTasksOnDeliver( bool ClientTaskState::UpdateTasksOnDeliver(Client* client, std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc)
Client *client,
std::list<EQ::ItemInstance *> &items,
int cash,
NPC* npc
)
{ {
LogTasks("[UpdateTasksOnDeliver] npc [{}]", npc->GetName()); LogTasks("[UpdateTasksOnDeliver] npc [{}]", npc->GetName());
@ -733,10 +728,12 @@ bool ClientTaskState::UpdateTasksOnDeliver(
TaskUpdateFilter filter{}; TaskUpdateFilter filter{};
filter.npc = npc; filter.npc = npc;
int cash = trade.cp + (trade.sp * 10) + (trade.gp * 100) + (trade.pp * 1000);
if (cash != 0) if (cash != 0)
{ {
filter.type = TaskActivityType::GiveCash; filter.type = TaskActivityType::GiveCash;
if (UpdateTasks(client, filter, cash)) int updated_count = UpdateTasks(client, filter, cash);
if (updated_count > 0)
{ {
// todo: remove used coin and use Deliver with explicit coin fields instead of custom type // todo: remove used coin and use Deliver with explicit coin fields instead of custom type
is_updated = true; is_updated = true;
@ -744,14 +741,26 @@ bool ClientTaskState::UpdateTasksOnDeliver(
} }
filter.type = TaskActivityType::Deliver; filter.type = TaskActivityType::Deliver;
for (EQ::ItemInstance* item : items) for (EQ::ItemInstance*& item : items)
{ {
// items may have gaps for unused trade slots
if (!item)
{
continue;
}
filter.item_id = item->GetID(); filter.item_id = item->GetID();
int count = item->IsStackable() ? item->GetCharges() : 1; int count = item->IsStackable() ? item->GetCharges() : 1;
if (UpdateTasks(client, filter, count)) int updated_count = UpdateTasks(client, filter, count);
if (updated_count > 0)
{ {
// todo: remove items used in update (highest in case multiple tasks consume same item) // remove items used in updates
item->SetCharges(count - updated_count);
if (count == updated_count)
{
item = nullptr; // all items in trade slot consumed
}
is_updated = true; is_updated = true;
} }
} }
@ -782,7 +791,7 @@ void ClientTaskState::UpdateTasksOnKill(Client* client, Client* exp_client, NPC*
UpdateTasks(client, filter); UpdateTasks(client, filter);
} }
void ClientTaskState::IncrementDoneCount( int ClientTaskState::IncrementDoneCount(
Client *client, Client *client,
const TaskInformation* task_information, const TaskInformation* task_information,
int task_index, int task_index,
@ -793,7 +802,7 @@ void ClientTaskState::IncrementDoneCount(
{ {
auto info = GetClientTaskInfo(task_information->type, task_index); auto info = GetClientTaskInfo(task_information->type, task_index);
if (info == nullptr) { if (info == nullptr) {
return; return 0;
} }
LogTasks( LogTasks(
@ -804,6 +813,9 @@ void ClientTaskState::IncrementDoneCount(
count count
); );
int remaining = task_information->activity_information[activity_id].goal_count - info->activity[activity_id].done_count;
count = std::min(count, remaining);
// shared task shim // shared task shim
// intercept and pass to world first before processing normally // intercept and pass to world first before processing normally
if (!client->m_shared_task_update && task_information->type == TaskType::Shared) { if (!client->m_shared_task_update && task_information->type == TaskType::Shared) {
@ -840,15 +852,11 @@ void ClientTaskState::IncrementDoneCount(
worldserver.SendPacket(pack); worldserver.SendPacket(pack);
safe_delete(pack); safe_delete(pack);
return; return count;
} }
info->activity[activity_id].done_count += count; info->activity[activity_id].done_count += count;
if (info->activity[activity_id].done_count > task_information->activity_information[activity_id].goal_count) {
info->activity[activity_id].done_count = task_information->activity_information[activity_id].goal_count;
}
if (!ignore_quest_update) { if (!ignore_quest_update) {
std::string export_string = fmt::format( std::string export_string = fmt::format(
"{} {} {}", "{} {} {}",
@ -952,6 +960,8 @@ void ClientTaskState::IncrementDoneCount(
} }
task_manager->SaveClientState(client, this); task_manager->SaveClientState(client, this);
return count;
} }
void ClientTaskState::DispatchEventTaskComplete(Client* client, ClientTaskInformation& info, int activity_id) void ClientTaskState::DispatchEventTaskComplete(Client* client, ClientTaskInformation& info, int activity_id)

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@ -59,7 +59,7 @@ public:
void UpdateTasksForItem(Client* client, TaskActivityType type, NPC* npc, int item_id, int count = 1); void UpdateTasksForItem(Client* client, TaskActivityType type, NPC* npc, int item_id, int count = 1);
void UpdateTasksOnExplore(Client* client, const glm::vec4& loc); void UpdateTasksOnExplore(Client* client, const glm::vec4& loc);
bool UpdateTasksOnSpeakWith(Client* client, NPC* npc); bool UpdateTasksOnSpeakWith(Client* client, NPC* npc);
bool UpdateTasksOnDeliver(Client* client, std::list<EQ::ItemInstance*>& items, int cash, NPC* npc); bool UpdateTasksOnDeliver(Client* client, std::vector<EQ::ItemInstance*>& items, Trade& trade, NPC* npc);
void UpdateTasksOnTouch(Client *client, int dz_switch_id); void UpdateTasksOnTouch(Client *client, int dz_switch_id);
void ProcessTaskProximities(Client *client, float x, float y, float z); void ProcessTaskProximities(Client *client, float x, float y, float z);
bool TaskOutOfTime(TaskType task_type, int index); bool TaskOutOfTime(TaskType task_type, int index);
@ -110,9 +110,9 @@ private:
std::pair<int, int> FindTask(Client* client, const TaskUpdateFilter& filter) const; std::pair<int, int> FindTask(Client* client, const TaskUpdateFilter& filter) const;
void RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task); void RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task);
void UpdateTasksOnKill(Client* client, Client* exp_client, NPC* npc); void UpdateTasksOnKill(Client* client, Client* exp_client, NPC* npc);
bool UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count = 1); int UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count = 1);
void IncrementDoneCount( int IncrementDoneCount(
Client *client, Client *client,
const TaskInformation* task_information, const TaskInformation* task_information,
int task_index, int task_index,

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@ -880,20 +880,36 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
quest_npc = true; quest_npc = true;
} }
std::vector<std::any> item_list; // take ownership of all trade slot items
std::list<EQ::ItemInstance*> items; EQ::ItemInstance* insts[4] = { 0 };
for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) { for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) {
EQ::ItemInstance *inst = m_inv.GetItem(i); insts[i - EQ::invslot::TRADE_BEGIN] = m_inv.PopItem(i);
if(inst) { database.SaveInventory(CharacterID(), nullptr, i);
items.push_back(inst); }
item_list.push_back(inst);
} else { // copy to be filtered by task updates, null trade slots preserved for quest event arg
item_list.push_back((EQ::ItemInstance*)nullptr); std::vector<EQ::ItemInstance*> items(insts, insts + std::size(insts));
continue;
} if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnDeliver(items, *trade, tradingWith->CastToNPC())) {
if (!tradingWith->IsMoving())
tradingWith->FaceTarget(this);
EVENT_ITEM_ScriptStopReturn();
}
}
// todo: rule or npc field to auto return normal items also
if (!quest_npc)
{
for (const EQ::ItemInstance* inst : items) {
if (!inst || !inst->GetItem()) {
continue;
}
const EQ::ItemData* item = inst->GetItem();
const EQ::ItemData* item = inst->GetItem();
if(item && quest_npc == false) {
bool isPetAndCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) && bool isPetAndCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) &&
_CLIENTPET(tradingWith) && _CLIENTPET(tradingWith) &&
tradingWith->GetPetType()<=petOther); tradingWith->GetPetType()<=petOther);
@ -920,6 +936,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
); );
} }
else if (RuleB(NPC, ReturnNonQuestNoDropItems)) { else if (RuleB(NPC, ReturnNonQuestNoDropItems)) {
tradingWith->SayString(TRADE_BACK, GetCleanName());
PushItemOnCursor(*baginst, true); PushItemOnCursor(*baginst, true);
} }
} }
@ -939,23 +956,12 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
} }
// Return NO DROP and Attuned items being handed into a non-quest NPC if the rule is true // Return NO DROP and Attuned items being handed into a non-quest NPC if the rule is true
else if (RuleB(NPC, ReturnNonQuestNoDropItems)) { else if (RuleB(NPC, ReturnNonQuestNoDropItems)) {
tradingWith->SayString(TRADE_BACK, GetCleanName());
PushItemOnCursor(*inst, true); PushItemOnCursor(*inst, true);
DeleteItemInInventory(i);
} }
} }
} }
if(RuleB(TaskSystem, EnableTaskSystem)) {
int Cash = trade->cp + (trade->sp * 10) + (trade->gp * 100) + (trade->pp * 1000);
if (UpdateTasksOnDeliver(items, Cash, tradingWith->CastToNPC())) {
if(!tradingWith->IsMoving())
tradingWith->FaceTarget(this);
EVENT_ITEM_ScriptStopReturn();
}
}
char temp1[100] = { 0 }; char temp1[100] = { 0 };
char temp2[100] = { 0 }; char temp2[100] = { 0 };
snprintf(temp1, 100, "copper.%d", tradingWith->GetNPCTypeID()); snprintf(temp1, 100, "copper.%d", tradingWith->GetNPCTypeID());
@ -975,12 +981,8 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
tradingWith->FaceTarget(this); tradingWith->FaceTarget(this);
} }
EQ::ItemInstance *insts[4] = { 0 }; // quest items are filtered by task deliver updates
for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) { std::vector<std::any> item_list(items.begin(), items.end());
insts[i - EQ::invslot::TRADE_BEGIN] = m_inv.PopItem(i);
database.SaveInventory(CharacterID(), nullptr, i);
}
parse->EventNPC(EVENT_TRADE, tradingWith->CastToNPC(), this, "", 0, &item_list); parse->EventNPC(EVENT_TRADE, tradingWith->CastToNPC(), this, "", 0, &item_list);
for(int i = 0; i < 4; ++i) { for(int i = 0; i < 4; ++i) {