[Tasks] Remove delivered task items from trades (#2405)

This commit is contained in:
hg
2022-09-02 00:09:13 -04:00
committed by GitHub
parent e011864ed5
commit 7cf96ca2d8
5 changed files with 72 additions and 63 deletions
+32 -30
View File
@@ -880,20 +880,36 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
quest_npc = true;
}
std::vector<std::any> item_list;
std::list<EQ::ItemInstance*> items;
// take ownership of all trade slot items
EQ::ItemInstance* insts[4] = { 0 };
for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) {
EQ::ItemInstance *inst = m_inv.GetItem(i);
if(inst) {
items.push_back(inst);
item_list.push_back(inst);
} else {
item_list.push_back((EQ::ItemInstance*)nullptr);
continue;
}
insts[i - EQ::invslot::TRADE_BEGIN] = m_inv.PopItem(i);
database.SaveInventory(CharacterID(), nullptr, i);
}
// copy to be filtered by task updates, null trade slots preserved for quest event arg
std::vector<EQ::ItemInstance*> items(insts, insts + std::size(insts));
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnDeliver(items, *trade, tradingWith->CastToNPC())) {
if (!tradingWith->IsMoving())
tradingWith->FaceTarget(this);
EVENT_ITEM_ScriptStopReturn();
}
}
// todo: rule or npc field to auto return normal items also
if (!quest_npc)
{
for (const EQ::ItemInstance* inst : items) {
if (!inst || !inst->GetItem()) {
continue;
}
const EQ::ItemData* item = inst->GetItem();
const EQ::ItemData* item = inst->GetItem();
if(item && quest_npc == false) {
bool isPetAndCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) &&
_CLIENTPET(tradingWith) &&
tradingWith->GetPetType()<=petOther);
@@ -920,6 +936,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
);
}
else if (RuleB(NPC, ReturnNonQuestNoDropItems)) {
tradingWith->SayString(TRADE_BACK, GetCleanName());
PushItemOnCursor(*baginst, true);
}
}
@@ -939,23 +956,12 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
}
// Return NO DROP and Attuned items being handed into a non-quest NPC if the rule is true
else if (RuleB(NPC, ReturnNonQuestNoDropItems)) {
tradingWith->SayString(TRADE_BACK, GetCleanName());
PushItemOnCursor(*inst, true);
DeleteItemInInventory(i);
}
}
}
if(RuleB(TaskSystem, EnableTaskSystem)) {
int Cash = trade->cp + (trade->sp * 10) + (trade->gp * 100) + (trade->pp * 1000);
if (UpdateTasksOnDeliver(items, Cash, tradingWith->CastToNPC())) {
if(!tradingWith->IsMoving())
tradingWith->FaceTarget(this);
EVENT_ITEM_ScriptStopReturn();
}
}
char temp1[100] = { 0 };
char temp2[100] = { 0 };
snprintf(temp1, 100, "copper.%d", tradingWith->GetNPCTypeID());
@@ -975,12 +981,8 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
tradingWith->FaceTarget(this);
}
EQ::ItemInstance *insts[4] = { 0 };
for (int i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; ++i) {
insts[i - EQ::invslot::TRADE_BEGIN] = m_inv.PopItem(i);
database.SaveInventory(CharacterID(), nullptr, i);
}
// quest items are filtered by task deliver updates
std::vector<std::any> item_list(items.begin(), items.end());
parse->EventNPC(EVENT_TRADE, tradingWith->CastToNPC(), this, "", 0, &item_list);
for(int i = 0; i < 4; ++i) {