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[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)
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@@ -617,7 +617,7 @@ struct StatBonuses {
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uint32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
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uint8 AssassinateLevel[2]; // Max Level Assassinate will be effective at.
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int32 PetMeleeMitigation; // Add AC to owner's pet.
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bool IllusionPersistence; // Causes illusions not to fade.
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int IllusionPersistence; // 1=Causes illusions not to fade when zoning 2=Allow to persist after death.
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uint16 extra_xtargets; // extra xtarget entries
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bool ShroudofStealth; // rogue improved invisiblity
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uint16 ReduceFallDamage; // reduce fall damage by percent
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