[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)

* start

* working
This commit is contained in:
KayenEQ
2021-12-13 18:49:33 -05:00
committed by GitHub
parent 91c958ae63
commit 7cf66a2daa
5 changed files with 22 additions and 9 deletions
+1 -1
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@@ -617,7 +617,7 @@ struct StatBonuses {
uint32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
uint8 AssassinateLevel[2]; // Max Level Assassinate will be effective at.
int32 PetMeleeMitigation; // Add AC to owner's pet.
bool IllusionPersistence; // Causes illusions not to fade.
int IllusionPersistence; // 1=Causes illusions not to fade when zoning 2=Allow to persist after death.
uint16 extra_xtargets; // extra xtarget entries
bool ShroudofStealth; // rogue improved invisiblity
uint16 ReduceFallDamage; // reduce fall damage by percent