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[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)
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-5
@@ -1454,7 +1454,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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}
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case SE_IllusionPersistence:
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newbon->IllusionPersistence = true;
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newbon->IllusionPersistence = base_value;
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break;
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case SE_LimitToSkill: {
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@@ -3529,7 +3529,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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}
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case SE_IllusionPersistence:
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new_bonus->IllusionPersistence = true;
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new_bonus->IllusionPersistence = effect_value;
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break;
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case SE_LimitToSkill:{
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@@ -5410,9 +5410,9 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
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break;
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case SE_IllusionPersistence:
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if (negate_spellbonus) { spellbonuses.IllusionPersistence = false; }
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if (negate_itembonus) { itembonuses.IllusionPersistence = false; }
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if (negate_aabonus) { aabonuses.IllusionPersistence = false; }
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if (negate_spellbonus) { spellbonuses.IllusionPersistence = effect_value; }
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if (negate_itembonus) { itembonuses.IllusionPersistence = effect_value; }
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if (negate_aabonus) { aabonuses.IllusionPersistence = effect_value; }
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break;
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case SE_Attack_Accuracy_Max_Percent:
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