[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)

* start

* working
This commit is contained in:
KayenEQ
2021-12-13 18:49:33 -05:00
committed by GitHub
parent 91c958ae63
commit 7cf66a2daa
5 changed files with 22 additions and 9 deletions
+5 -5
View File
@@ -1454,7 +1454,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
}
case SE_IllusionPersistence:
newbon->IllusionPersistence = true;
newbon->IllusionPersistence = base_value;
break;
case SE_LimitToSkill: {
@@ -3529,7 +3529,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
}
case SE_IllusionPersistence:
new_bonus->IllusionPersistence = true;
new_bonus->IllusionPersistence = effect_value;
break;
case SE_LimitToSkill:{
@@ -5410,9 +5410,9 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
break;
case SE_IllusionPersistence:
if (negate_spellbonus) { spellbonuses.IllusionPersistence = false; }
if (negate_itembonus) { itembonuses.IllusionPersistence = false; }
if (negate_aabonus) { aabonuses.IllusionPersistence = false; }
if (negate_spellbonus) { spellbonuses.IllusionPersistence = effect_value; }
if (negate_itembonus) { itembonuses.IllusionPersistence = effect_value; }
if (negate_aabonus) { aabonuses.IllusionPersistence = effect_value; }
break;
case SE_Attack_Accuracy_Max_Percent: