Migrate adventure database calls [skip ci]

This commit is contained in:
Akkadius
2020-03-11 03:00:08 -05:00
parent dde9b98e4f
commit 7cf52d467e
7 changed files with 105 additions and 46 deletions
+1 -1
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@@ -1595,7 +1595,7 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price,
void Zone::LoadAlternateAdvancement() {
LogInfo("Loading Alternate Advancement Data");
if(!database.LoadAlternateAdvancementAbilities(aa_abilities,
if(!content_db.LoadAlternateAdvancementAbilities(aa_abilities,
aa_ranks))
{
aa_abilities.clear();
+1 -1
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@@ -8225,7 +8225,7 @@ void command_npcedit(Client *c, const Seperator *sep)
if (strcasecmp(sep->arg[1], "adventure_template_id") == 0) {
c->Message(Chat::Yellow,"NPCID %u now has field 'adventure_template_id' set to %s.", npcTypeID, sep->argplus[2]);
std::string query = StringFormat("UPDATE npc_types SET adventure_template_id = '%s' WHERE id = %i", sep->argplus[2],npcTypeID);
database.QueryDatabase(query);
content_db.QueryDatabase(query);
return;
}
+1 -1
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@@ -2209,7 +2209,7 @@ void Zone::DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 z
void Zone::LoadAdventureFlavor()
{
const std::string query = "SELECT id, text FROM adventure_template_entry_flavor";
auto results = database.QueryDatabase(query);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
return;
}