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Bump witness fail chance to 50
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@@ -3078,7 +3078,7 @@ void EntityList::AddHealAggro(Mob *target, Mob *caster, uint16 hate)
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if (!npc->CheckAggro(target) || npc->IsFeared())
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continue;
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if (zone->random.Roll(15)) // witness check -- place holder
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if (zone->random.Roll(50)) // witness check -- place holder
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// This is either a level check (con color check?) or a stat roll
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continue;
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