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Pull Mob mainhand/offhand attack rounds into their own functions
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@@ -167,6 +167,8 @@ public:
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void CommonBreakInvisible();
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bool HasDied();
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virtual bool CheckDualWield();
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void DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
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void DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
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//Appearance
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void SendLevelAppearance();
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