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Fix int16 spell ID limit with items (click, procs, etc)
See issue #7 (Did we resolve it yet?)
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@@ -4624,7 +4624,7 @@ struct ClickEffectStruct
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struct ProcEffectStruct
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{
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uint32 effect;
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int32 effect;
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uint8 level2;
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uint32 type;
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uint8 level;
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@@ -4639,7 +4639,7 @@ struct ProcEffectStruct
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struct WornEffectStruct //worn, focus and scroll effect
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{
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uint32 effect;
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int32 effect;
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uint8 level2;
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uint32 type;
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uint8 level;
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