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Fix RoF+ OP_Animation handling
That's handled in the patch file
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@ -2831,11 +2831,7 @@ void Client::Handle_OP_Animation(const EQApplicationPacket *app)
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Animation_Struct *s = (Animation_Struct *)app->pBuffer;
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Animation_Struct *s = (Animation_Struct *)app->pBuffer;
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//might verify spawn ID, but it wouldent affect anything
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//might verify spawn ID, but it wouldent affect anything
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if (GetClientVersion() >= ClientVersion::RoF) {
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DoAnim(s->action, s->speed);
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DoAnim(s->speed, s->action); //This was backwards so we gotta make up for it here
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} else {
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DoAnim(s->action, s->speed);
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}
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return;
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return;
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}
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}
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