Fix RoF+ OP_Animation handling

That's handled in the patch file
This commit is contained in:
Michael Cook (mackal) 2015-04-06 16:13:58 -04:00
parent 7662eaf983
commit 7bd185b7b7

View File

@ -2831,11 +2831,7 @@ void Client::Handle_OP_Animation(const EQApplicationPacket *app)
Animation_Struct *s = (Animation_Struct *)app->pBuffer; Animation_Struct *s = (Animation_Struct *)app->pBuffer;
//might verify spawn ID, but it wouldent affect anything //might verify spawn ID, but it wouldent affect anything
if (GetClientVersion() >= ClientVersion::RoF) { DoAnim(s->action, s->speed);
DoAnim(s->speed, s->action); //This was backwards so we gotta make up for it here
} else {
DoAnim(s->action, s->speed);
}
return; return;
} }