Fix a situation where guards don't scan fast enough because they stand idle, moving mobs will add themselves to guards

This commit is contained in:
Akkadius 2021-01-03 16:40:56 -06:00
parent 0456bef903
commit 7b9d88b70b

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@ -724,7 +724,7 @@ bool NPC::Process()
SpellProcess();
if (mob_close_scan_timer.Check()) {
entity_list.ScanCloseMobs(close_mobs, this);
entity_list.ScanCloseMobs(close_mobs, this, true);
}
const uint16 npc_mob_close_scan_timer_moving = 6000;