mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 17:51:28 +00:00
Fix a situation where guards don't scan fast enough because they stand idle, moving mobs will add themselves to guards
This commit is contained in:
parent
0456bef903
commit
7b9d88b70b
@ -724,7 +724,7 @@ bool NPC::Process()
|
|||||||
SpellProcess();
|
SpellProcess();
|
||||||
|
|
||||||
if (mob_close_scan_timer.Check()) {
|
if (mob_close_scan_timer.Check()) {
|
||||||
entity_list.ScanCloseMobs(close_mobs, this);
|
entity_list.ScanCloseMobs(close_mobs, this, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint16 npc_mob_close_scan_timer_moving = 6000;
|
const uint16 npc_mob_close_scan_timer_moving = 6000;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user