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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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+9
-3
@@ -18,6 +18,7 @@
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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#include "lua_inventory.h"
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#include "lua_npc.h"
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#include "lua_spell.h"
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#include "lua_entity_list.h"
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@@ -98,7 +99,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_command",
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"event_drop_item",
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"event_destroy_item",
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"event_feign_death"
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"event_feign_death",
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"event_weapon_proc"
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};
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extern Zone *zone;
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@@ -172,10 +174,13 @@ LuaParser::LuaParser() {
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
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ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
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ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
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SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_effect;
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SpellArgumentDispatch[EVENT_SPELL_BUFF_TIC_CLIENT] = handle_spell_effect;
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SpellArgumentDispatch[EVENT_SPELL_BUFF_TIC_CLIENT] = handle_spell_tic;
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SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_fade;
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SpellArgumentDispatch[EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE] = handle_translocate_finish;
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L = nullptr;
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}
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@@ -424,7 +429,7 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
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//redo this arg function
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auto arg_function = ItemArgumentDispatch[evt];
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arg_function(this, L, client, item, data, extra_data, extra_pointers);
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arg_function(this, L, client, item, mob, data, extra_data, extra_pointers);
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quest_manager.StartQuest(client, client, item);
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if(lua_pcall(L, 1, 1, 0)) {
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@@ -867,6 +872,7 @@ void LuaParser::MapFunctions(lua_State *L) {
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lua_register_mob(),
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lua_register_npc(),
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lua_register_client(),
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lua_register_inventory(),
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lua_register_inventory_where(),
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lua_register_iteminst(),
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lua_register_item(),
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