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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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+2
-1
@@ -7,6 +7,7 @@
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class Client;
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class Lua_Group;
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class Lua_Raid;
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class Lua_Inventory;
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namespace luabind {
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struct scope;
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@@ -202,7 +203,6 @@ public:
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int GetLDoNLosses();
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int GetLDoNWinsTheme(int theme);
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int GetLDoNLossesTheme(int theme);
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Lua_ItemInst GetItemAt(int slot);
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int GetStartZone();
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void SetStartZone(int zone_id);
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void SetStartZone(int zone_id, float x);
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@@ -260,6 +260,7 @@ public:
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Lua_Raid GetRaid();
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bool PutItemInInventory(int slot_id, Lua_ItemInst inst);
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bool PushItemOnCursor(Lua_ItemInst inst);
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Lua_Inventory GetInventory();
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};
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#endif
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