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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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@@ -1171,6 +1171,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
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args.push_back(inst);
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args.push_back(this);
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parse->EventPlayer(EVENT_LOOT, client, buf, 0, &args);
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parse->EventItem(EVENT_LOOT, client, inst, this, buf, 0);
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if ((RuleB(Character, EnableDiscoveredItems)))
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{
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