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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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@@ -1218,7 +1218,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
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if(proximity_timer.Check()) {
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entity_list.ProcessMove(this, ppu->x_pos, ppu->y_pos, ppu->z_pos);
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if(RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem,EnableTaskProximity))
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if(RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem,EnableTaskProximity))
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ProcessTaskProximities(ppu->x_pos, ppu->y_pos, ppu->z_pos);
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proximity_x = ppu->x_pos;
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proximity_y = ppu->y_pos;
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