Added direct inventory access, and event_loot for items and event_weapon_proc for items

This commit is contained in:
KimLS
2013-06-20 14:03:22 -07:00
parent d8a1d84a49
commit 7b894a7c61
21 changed files with 483 additions and 88 deletions
+1 -1
View File
@@ -1218,7 +1218,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
if(proximity_timer.Check()) {
entity_list.ProcessMove(this, ppu->x_pos, ppu->y_pos, ppu->z_pos);
if(RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem,EnableTaskProximity))
if(RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem,EnableTaskProximity))
ProcessTaskProximities(ppu->x_pos, ppu->y_pos, ppu->z_pos);
proximity_x = ppu->x_pos;
proximity_y = ppu->y_pos;