Added direct inventory access, and event_loot for items and event_weapon_proc for items

This commit is contained in:
KimLS
2013-06-20 14:03:22 -07:00
parent d8a1d84a49
commit 7b894a7c61
21 changed files with 483 additions and 88 deletions
+1 -1
View File
@@ -312,7 +312,7 @@ public:
virtual int32 GetActSpellDuration(uint16 spell_id, int32 duration);
virtual float GetAOERange(uint16 spell_id);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
virtual void DoBuffTic(uint16 spell_id, uint32 ticsremaining, uint8 caster_level, Mob* caster = 0);
virtual void DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster = 0);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);