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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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+2
-2
@@ -9896,8 +9896,8 @@ bool Bot::SpellEffect(Mob* caster, uint16 spell_id, float partial) {
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return Result;
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}
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void Bot::DoBuffTic(uint16 spell_id, uint32 ticsremaining, uint8 caster_level, Mob* caster) {
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Mob::DoBuffTic(spell_id, ticsremaining, caster_level, caster);
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void Bot::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster) {
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Mob::DoBuffTic(spell_id, slot, ticsremaining, caster_level, caster);
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}
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bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust) {
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