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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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@@ -250,7 +250,7 @@ void ClientListEntry::Camp(ZoneServer* iZS) {
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bool ClientListEntry::CheckStale() {
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stale++;
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if (stale >= 3) {
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if (stale > 20) {
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if (pOnline > CLE_Status_Offline)
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SetOnline(CLE_Status_Offline);
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else
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@@ -260,7 +260,6 @@ bool ClientListEntry::CheckStale() {
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}
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bool ClientListEntry::CheckAuth(uint32 iLSID, const char* iKey) {
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// if (LSID() == iLSID && strncmp(plskey, iKey,10) == 0) {
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if (strncmp(plskey, iKey,10) == 0) {
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if (paccountid == 0 && LSID()>0) {
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int16 tmpStatus = WorldConfig::get()->DefaultStatus;
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