[Quest API] Alphabetize Lua method exports. (#1673)

- Keeps things tidier.
- Removes unnecessary/outdated comments at the top of files.
This commit is contained in:
Kinglykrab
2021-11-06 17:36:00 -04:00
committed by GitHub
parent 8d8301fbd7
commit 7b6decaef3
20 changed files with 2506 additions and 2536 deletions
+23 -23
View File
@@ -121,29 +121,29 @@ bool Lua_Group::DoesAnyMemberHaveExpeditionLockout(std::string expedition_name,
luabind::scope lua_register_group() {
return luabind::class_<Lua_Group>("Group")
.def(luabind::constructor<>())
.property("null", &Lua_Group::Null)
.property("valid", &Lua_Group::Valid)
.def("DisbandGroup", (void(Lua_Group::*)(void))&Lua_Group::DisbandGroup)
.def("IsGroupMember", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsGroupMember)
.def("CastGroupSpell", (void(Lua_Group::*)(Lua_Mob,int))&Lua_Group::CastGroupSpell)
.def("SplitExp", (void(Lua_Group::*)(uint32,Lua_Mob))&Lua_Group::SplitExp)
.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,int,const char* message))&Lua_Group::GroupMessage)
.def("GetTotalGroupDamage", (uint32(Lua_Group::*)(Lua_Mob))&Lua_Group::GetTotalGroupDamage)
.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32))&Lua_Group::SplitMoney)
.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32,Lua_Client))&Lua_Group::SplitMoney)
.def("SetLeader", (void(Lua_Group::*)(Lua_Mob))&Lua_Group::SetLeader)
.def("GetLeader", (Lua_Mob(Lua_Group::*)(void))&Lua_Group::GetLeader)
.def("GetLeaderName", (const char*(Lua_Group::*)(void))&Lua_Group::GetLeaderName)
.def("IsLeader", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsLeader)
.def("GroupCount", (int(Lua_Group::*)(void))&Lua_Group::GroupCount)
.def("GetHighestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetHighestLevel)
.def("GetLowestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetLowestLevel)
.def("TeleportGroup", (void(Lua_Group::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Group::TeleportGroup)
.def("GetID", (int(Lua_Group::*)(void))&Lua_Group::GetID)
.def("GetMember", (Lua_Mob(Lua_Group::*)(int))&Lua_Group::GetMember)
.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Group::*)(std::string, std::string))&Lua_Group::DoesAnyMemberHaveExpeditionLockout)
.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Group::*)(std::string, std::string, int))&Lua_Group::DoesAnyMemberHaveExpeditionLockout);
.def(luabind::constructor<>())
.property("null", &Lua_Group::Null)
.property("valid", &Lua_Group::Valid)
.def("CastGroupSpell", (void(Lua_Group::*)(Lua_Mob,int))&Lua_Group::CastGroupSpell)
.def("DisbandGroup", (void(Lua_Group::*)(void))&Lua_Group::DisbandGroup)
.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Group::*)(std::string, std::string))&Lua_Group::DoesAnyMemberHaveExpeditionLockout)
.def("DoesAnyMemberHaveExpeditionLockout", (bool(Lua_Group::*)(std::string, std::string, int))&Lua_Group::DoesAnyMemberHaveExpeditionLockout)
.def("GetHighestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetHighestLevel)
.def("GetID", (int(Lua_Group::*)(void))&Lua_Group::GetID)
.def("GetLeader", (Lua_Mob(Lua_Group::*)(void))&Lua_Group::GetLeader)
.def("GetLeaderName", (const char*(Lua_Group::*)(void))&Lua_Group::GetLeaderName)
.def("GetLowestLevel", (int(Lua_Group::*)(void))&Lua_Group::GetLowestLevel)
.def("GetMember", (Lua_Mob(Lua_Group::*)(int))&Lua_Group::GetMember)
.def("GetTotalGroupDamage", (uint32(Lua_Group::*)(Lua_Mob))&Lua_Group::GetTotalGroupDamage)
.def("GroupCount", (int(Lua_Group::*)(void))&Lua_Group::GroupCount)
.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,int,const char* message))&Lua_Group::GroupMessage)
.def("IsGroupMember", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsGroupMember)
.def("IsLeader", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsLeader)
.def("SetLeader", (void(Lua_Group::*)(Lua_Mob))&Lua_Group::SetLeader)
.def("SplitExp", (void(Lua_Group::*)(uint32,Lua_Mob))&Lua_Group::SplitExp)
.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32))&Lua_Group::SplitMoney)
.def("SplitMoney", (void(Lua_Group::*)(uint32,uint32,uint32,uint32,Lua_Client))&Lua_Group::SplitMoney)
.def("TeleportGroup", (void(Lua_Group::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Group::TeleportGroup);
}
#endif