[Quest API] Alphabetize Lua method exports. (#1673)

- Keeps things tidier.
- Removes unnecessary/outdated comments at the top of files.
This commit is contained in:
Kinglykrab
2021-11-06 17:36:00 -04:00
committed by GitHub
parent 8d8301fbd7
commit 7b6decaef3
20 changed files with 2506 additions and 2536 deletions
+49 -69
View File
@@ -1,23 +1,3 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifdef LUA_EQEMU
#include "lua_expedition.h"
@@ -249,59 +229,59 @@ void Lua_Expedition::UpdateLockoutDuration(std::string event_name, uint32_t dura
luabind::scope lua_register_expedition() {
return luabind::class_<Lua_Expedition>("Expedition")
.def(luabind::constructor<>())
.property("null", &Lua_Expedition::Null)
.property("valid", &Lua_Expedition::Valid)
.def("AddLockout", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::AddLockout)
.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int))&Lua_Expedition::AddLockoutDuration)
.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int, bool))&Lua_Expedition::AddLockoutDuration)
.def("AddReplayLockout", (void(Lua_Expedition::*)(uint32_t))&Lua_Expedition::AddReplayLockout)
.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int))&Lua_Expedition::AddReplayLockoutDuration)
.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int, bool))&Lua_Expedition::AddReplayLockoutDuration)
.def("GetDynamicZoneID", &Lua_Expedition::GetDynamicZoneID)
.def("GetID", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetID)
.def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID)
.def("GetLeaderName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetLeaderName)
.def("GetLockouts", &Lua_Expedition::GetLockouts)
.def("GetLootEventByNPCTypeID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventByNPCTypeID)
.def("GetLootEventBySpawnID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventBySpawnID)
.def("GetMemberCount", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetMemberCount)
.def("GetMembers", &Lua_Expedition::GetMembers)
.def("GetName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetName)
.def("GetSecondsRemaining", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetSecondsRemaining)
.def("GetUUID", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetUUID)
.def("GetZoneID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetZoneID)
.def("GetZoneName", &Lua_Expedition::GetZoneName)
.def("GetZoneVersion", &Lua_Expedition::GetZoneVersion)
.def("HasLockout", (bool(Lua_Expedition::*)(std::string))&Lua_Expedition::HasLockout)
.def("HasReplayLockout", (bool(Lua_Expedition::*)(void))&Lua_Expedition::HasReplayLockout)
.def("IsLocked", &Lua_Expedition::IsLocked)
.def("RemoveCompass", (void(Lua_Expedition::*)(void))&Lua_Expedition::RemoveCompass)
.def("RemoveLockout", (void(Lua_Expedition::*)(std::string))&Lua_Expedition::RemoveLockout)
.def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass)
.def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass)
.def("SetLocked", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetLocked)
.def("SetLocked", (void(Lua_Expedition::*)(bool, int))&Lua_Expedition::SetLocked)
.def("SetLocked", (void(Lua_Expedition::*)(bool, int, uint32_t))&Lua_Expedition::SetLocked)
.def("SetLootEventByNPCTypeID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventByNPCTypeID)
.def("SetLootEventBySpawnID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventBySpawnID)
.def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin)
.def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn)
.def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn)
.def("SetSecondsRemaining", &Lua_Expedition::SetSecondsRemaining)
.def("SetZoneInLocation", (void(Lua_Expedition::*)(float, float, float, float))&Lua_Expedition::SetZoneInLocation)
.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::UpdateLockoutDuration)
.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t, bool))&Lua_Expedition::UpdateLockoutDuration);
.def(luabind::constructor<>())
.property("null", &Lua_Expedition::Null)
.property("valid", &Lua_Expedition::Valid)
.def("AddLockout", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::AddLockout)
.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int))&Lua_Expedition::AddLockoutDuration)
.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int, bool))&Lua_Expedition::AddLockoutDuration)
.def("AddReplayLockout", (void(Lua_Expedition::*)(uint32_t))&Lua_Expedition::AddReplayLockout)
.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int))&Lua_Expedition::AddReplayLockoutDuration)
.def("AddReplayLockoutDuration", (void(Lua_Expedition::*)(int, bool))&Lua_Expedition::AddReplayLockoutDuration)
.def("GetDynamicZoneID", &Lua_Expedition::GetDynamicZoneID)
.def("GetID", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetID)
.def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID)
.def("GetLeaderName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetLeaderName)
.def("GetLockouts", &Lua_Expedition::GetLockouts)
.def("GetLootEventByNPCTypeID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventByNPCTypeID)
.def("GetLootEventBySpawnID", (std::string(Lua_Expedition::*)(uint32_t))&Lua_Expedition::GetLootEventBySpawnID)
.def("GetMemberCount", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetMemberCount)
.def("GetMembers", &Lua_Expedition::GetMembers)
.def("GetName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetName)
.def("GetSecondsRemaining", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetSecondsRemaining)
.def("GetUUID", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetUUID)
.def("GetZoneID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetZoneID)
.def("GetZoneName", &Lua_Expedition::GetZoneName)
.def("GetZoneVersion", &Lua_Expedition::GetZoneVersion)
.def("HasLockout", (bool(Lua_Expedition::*)(std::string))&Lua_Expedition::HasLockout)
.def("HasReplayLockout", (bool(Lua_Expedition::*)(void))&Lua_Expedition::HasReplayLockout)
.def("IsLocked", &Lua_Expedition::IsLocked)
.def("RemoveCompass", (void(Lua_Expedition::*)(void))&Lua_Expedition::RemoveCompass)
.def("RemoveLockout", (void(Lua_Expedition::*)(std::string))&Lua_Expedition::RemoveLockout)
.def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass)
.def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass)
.def("SetLocked", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetLocked)
.def("SetLocked", (void(Lua_Expedition::*)(bool, int))&Lua_Expedition::SetLocked)
.def("SetLocked", (void(Lua_Expedition::*)(bool, int, uint32_t))&Lua_Expedition::SetLocked)
.def("SetLootEventByNPCTypeID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventByNPCTypeID)
.def("SetLootEventBySpawnID", (void(Lua_Expedition::*)(uint32_t, std::string))&Lua_Expedition::SetLootEventBySpawnID)
.def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin)
.def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn)
.def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn)
.def("SetSecondsRemaining", &Lua_Expedition::SetSecondsRemaining)
.def("SetZoneInLocation", (void(Lua_Expedition::*)(float, float, float, float))&Lua_Expedition::SetZoneInLocation)
.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::UpdateLockoutDuration)
.def("UpdateLockoutDuration", (void(Lua_Expedition::*)(std::string, uint32_t, bool))&Lua_Expedition::UpdateLockoutDuration);
}
luabind::scope lua_register_expedition_lock_messages() {
return luabind::class_<ExpeditionLockMessage>("ExpeditionLockMessage")
.enum_("constants")
[
luabind::value("None", static_cast<int>(ExpeditionLockMessage::None)),
luabind::value("Close", static_cast<int>(ExpeditionLockMessage::Close)),
luabind::value("Begin", static_cast<int>(ExpeditionLockMessage::Begin))
];
.enum_("constants")
[
luabind::value("None", static_cast<int>(ExpeditionLockMessage::None)),
luabind::value("Close", static_cast<int>(ExpeditionLockMessage::Close)),
luabind::value("Begin", static_cast<int>(ExpeditionLockMessage::Begin))
];
}
#endif // LUA_EQEMU