[Quest API] Alphabetize Lua method exports. (#1673)

- Keeps things tidier.
- Removes unnecessary/outdated comments at the top of files.
This commit is contained in:
Kinglykrab
2021-11-06 17:36:00 -04:00
committed by GitHub
parent 8d8301fbd7
commit 7b6decaef3
20 changed files with 2506 additions and 2536 deletions
+24 -24
View File
@@ -132,32 +132,32 @@ Lua_Bot Lua_Entity::CastToBot() {
luabind::scope lua_register_entity() {
return luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
.property("null", &Lua_Entity::Null)
.property("valid", &Lua_Entity::Valid)
.def("IsClient", &Lua_Entity::IsClient)
.def("IsNPC", &Lua_Entity::IsNPC)
.def("IsMob", &Lua_Entity::IsMob)
.def("IsMerc", &Lua_Entity::IsMerc)
.def("IsCorpse", &Lua_Entity::IsCorpse)
.def("IsPlayerCorpse", &Lua_Entity::IsPlayerCorpse)
.def("IsNPCCorpse", &Lua_Entity::IsNPCCorpse)
.def("IsObject", &Lua_Entity::IsObject)
.def("IsDoor", &Lua_Entity::IsDoor)
.def("IsTrap", &Lua_Entity::IsTrap)
.def("IsBeacon", &Lua_Entity::IsBeacon)
.def("IsEncounter", &Lua_Entity::IsEncounter)
.def("IsBot", &Lua_Entity::IsBot)
.def("GetID", &Lua_Entity::GetID)
.def("CastToClient", &Lua_Entity::CastToClient)
.def(luabind::constructor<>())
.property("null", &Lua_Entity::Null)
.property("valid", &Lua_Entity::Valid)
#ifdef BOTS
.def("CastToBot", &Lua_Entity::CastToBot)
.def("CastToBot", &Lua_Entity::CastToBot)
#endif
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToMob", &Lua_Entity::CastToMob)
.def("CastToCorpse", &Lua_Entity::CastToCorpse)
.def("CastToObject", &Lua_Entity::CastToObject)
.def("CastToDoor", &Lua_Entity::CastToDoor);
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToCorpse", &Lua_Entity::CastToCorpse)
.def("CastToDoor", &Lua_Entity::CastToDoor)
.def("CastToMob", &Lua_Entity::CastToMob)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToObject", &Lua_Entity::CastToObject)
.def("GetID", &Lua_Entity::GetID)
.def("IsBeacon", &Lua_Entity::IsBeacon)
.def("IsBot", &Lua_Entity::IsBot)
.def("IsClient", &Lua_Entity::IsClient)
.def("IsCorpse", &Lua_Entity::IsCorpse)
.def("IsDoor", &Lua_Entity::IsDoor)
.def("IsEncounter", &Lua_Entity::IsEncounter)
.def("IsMerc", &Lua_Entity::IsMerc)
.def("IsMob", &Lua_Entity::IsMob)
.def("IsNPC", &Lua_Entity::IsNPC)
.def("IsNPCCorpse", &Lua_Entity::IsNPCCorpse)
.def("IsObject", &Lua_Entity::IsObject)
.def("IsPlayerCorpse", &Lua_Entity::IsPlayerCorpse)
.def("IsTrap", &Lua_Entity::IsTrap);
}
#endif