[Cheat Detection] Anti-Cheat reimplementation (#1434)

* [Cheat Detection] Anti-Cheat reimplementation

* minor patch fixes

* ceiling to server side runspeed

Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get

* use ceil instead of std::ceilf for linux

* boat false positive fix

* stopping the double detection

* fixes and cleanup

* auto merge tricked me...

* dummy divide by 0 checks

this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash.

* Formatting

* encapsulation to its own class and clean up

* more detections

* typo

* OP_UnderWorld implmentation

* Update client_packet.h

* Syntax changes, formatting, cleanup

* preventing crashes due to invalid packet size

* typos and clearer logic

* seperated the catagory for cheats

* Updated MQGhost for more detail

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Dencelle
2021-08-31 01:08:31 -05:00
committed by GitHub
parent 26299354b6
commit 7b069dcf20
25 changed files with 664 additions and 26 deletions
+2
View File
@@ -103,6 +103,8 @@ void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client*
std::vector<EQ::Any>* extra_pointers);
void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQ::Any>* extra_pointers);
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,