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[Cheat Detection] Anti-Cheat reimplementation (#1434)
* [Cheat Detection] Anti-Cheat reimplementation * minor patch fixes * ceiling to server side runspeed Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get * use ceil instead of std::ceilf for linux * boat false positive fix * stopping the double detection * fixes and cleanup * auto merge tricked me... * dummy divide by 0 checks this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash. * Formatting * encapsulation to its own class and clean up * more detections * typo * OP_UnderWorld implmentation * Update client_packet.h * Syntax changes, formatting, cleanup * preventing crashes due to invalid packet size * typos and clearer logic * seperated the catagory for cheats * Updated MQGhost for more detail Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -103,6 +103,8 @@ void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client*
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std::vector<EQ::Any>* extra_pointers);
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void handle_player_bot_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any>* extra_pointers);
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//Item
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void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
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